diff options
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 203 |
1 files changed, 3 insertions, 200 deletions
@@ -1,201 +1,4 @@ -0.0.15 (31 July 2005) -- Added dynamic updating of client data -- Added much better font for chat and names -- Added option not to use the custom mouse cursor -- Added joystick support -- Improved mouse attack by not walking while pressing shift -- Fixed items being shown as equipped in inventory although they are not +2005-07-23 Bjørn Lindeijer <bjorn@lindeijer.nl> -0.0.14.1 (7 July 2005) -- Fixed two map files not included in the source release - -0.0.14 (3 July 2005) -- Added action menu (moved trading to action menu) -- Added support for map properties -- Added background image to minimap -- Added background music to maps -- Attempt to improve mouse control by left click auto-targetting -- Fixed window resizing and also made chat window resizable -- Fixed inventory item display not to be cut off -- Fixed ghosts bug -- Fixed fullscreen switch bug (Opengl, win32) -- Fixed unequip of weapon -- Fixed equipping of picked up items -- Fixed players to be able to see eachother attacking -- Fixed maps to be loaded through resource manager - -0.0.13 (5 June 2005) -- Added ability to trade items and money -- Added server field to login dialog -- Added item descriptions to inventory and buy/sell dialogs -- Added confirmation dialog before quitting -- Added button to show/hide equipment window -- Added framerate limiter to config options -- Added ability to auto attack -- Added in-game help window -- Added new hair style (mohawk) -- Upgraded to Guichan 0.4.0 -- Dialogs are now modal when appropriate -- Maximum item icon size changed to 32x32 -- Fixed a crash in OpenGL mode -- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode -- Fixed 100% CPU usage when minimized -- Fixed players not always appearing to sit when they are in fact sitting - -0.0.12 (1 May 2005) -- Added new map (a cave), tiles, monsters and items -- Added volume sliders in setup window -- Added attack and level up samples -- Added icon to application window -- Added player names below players -- Added register button in login screen -- Added warning message to use at least 4 characters as user name -- Added scrollbar and command history to chat window -- Added proper support for installation of the game on *nix systems -- Improved skin on scrollbars, arrows and slider -- Improved sound engine and added fade in and out option for music -- Now you can use right mouse button to attack (enables also ranged attacks) -- Sound samples are now loaded through resource manager -- Item information is now stored in an XML file -- Monstersets are now loaded dynamically -- Fixed crash when map server is down -- Fixed NPC lists not to show garbage -- Fixed attack animation to be synced with attack speed -- Fixed speech and emoticons position -- Fixed speech, damage and emoticon display to be framerate independent -- Fixed rendering of certain monsters, items and NPCs in OpenGL mode -- Fixed skipping with mouse walk and made interruptable with keyboard -- Fixed mouse walk when dead or talking with NPC -- Fixed log files to be created in ~/.tmw on Linux systems - -0.0.11.2 (8 April 2005) -- Damage text now floats upwards -- Mouse walk now only works with left mouse button -- Fixed frequent crash on startup and exit that crept into 0.0.11.1 - -0.0.11.1 (7 April 2005) -- Buttons are now disabled when appropriate -- Fixed players standing on top of NPCs -- Fixed getting stuck when trying to sell with nothing to sell -- Fixed setup dialog windowed/fullscreen switching behaviour -- Fixed gui opacity slider (win32) -- Fixed building up false inventory when warping -- Fixed crash on startup with sound enabled (win32) - -0.0.11 (3 April 2005) -- Added new maps, tiles and monsters -- Added walking with mouse by clicking where you want to go -- Added diagonal walking with keyboard -- Added a choice dialog of how many items to drop -- Added handling of window close button -- Added config option for GUI opacity (guialpha) -- Added warp between two maps -- Changed chat entry behaviour to focus on enter and defocus on send message -- Upgraded to Guichan 0.3.0 -- Chat now appears in a window -- Beings now walk a lot smoother -- Completed support for new map format (collision, compression) -- Fixed problem where players would often turn up with black hair -- Fixed not showing other players dead when they die -- Fixed multiple crashes in being path handling -- Fixed initial starting position for new player characters - -0.0.10 (5 March 2005) -- Added using and dropping of items -- Added experimental support for OpenGL rendering -- Added support for new map format in client -- Added ability to load resources from zip files -- Added start of a minimap -- Added new GUI skin, wallpaper and mouse cursor -- Fixed and reintroduced cancel button for NPC choice dialog -- Fixed character creation and deletion error handling -- Fixed crash in fullscreen with hardware acceleration enabled (win32) -- Fixed talking to NPCs and walking while NPC window is still open -- Reimplemented A* pathfinding, more flexible and stable now -- Removed background music that wasn't ours - -0.0.9 (30 Jan 2005) -- Replaced Allegro library with SDL, SDL_image and SDL_mixer -- A huge amount of small GUI improvements -- Lots of internal changes including a resource manager - -0.0.8a (27 Dec 2004) -- Added controlling player with arrow keys -- Rewrote gui with Guichan -- Added scripts for easy autotools - -0.0.8 (30 Oct 2004) -- Added sound support for macosx -- Added primitive inventory -- Added action failed messages for all skills and known reasons (R 0x0110) -- Added sit capability with the right level -- Added "dead" message and restart packet -- Added skill dialog -- Added skill update (R 0x0141) -- Added colored text for damage -- Added monster death animation -- Added icon to win32 executable -- Added 'enter' key support in login screen -- Added RLE sprites for tiles -- Added collision detection with beings -- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on - screen) -- Partially added TMW GUI to inventory -- Added soundpool that can preload, play and remove items to/from ram -- Added tmw_bar_proc -- Added tmw_plus_proc && possibility to increase stats point, at each new level -- Added increase skill level dialog -- Added 2xSaI engine -- Added patch client v0.1 to Win32 version - -0.0.7e (31 Aug 2004) -- Tons of bugfixes & improvements (again) -- MacOS X support -- Confirmed support for GNU/Linux on ppc -- Added soundsystem (plays a MOD as BGM) -- Added a 2nd Map -- Added NPCs with simple dialogs -- Added warps -- Changed makefile for GCC to optimize more - -0.0.7d (18 Aug 2004) -- Tons of bugfixes -- Added a bit of prediction to player walking -- Added Ultramichy's server to client -- Added a walking monster -- Added a* system (still not applied to player, but only to monster walking) -- Started rewriting of chat system - -0.0.7c (22 Jul 2004) -- Started rewriting of graphic engine -- Fixed walking problems -- Server: features a custom map - -0.0.7b (10 Jul 2004) -- Completely rewrited network functions - - Removed listening thread - - Replaced blocking calls to socket - - Removed #pragma pack directives -- Replaced MASkinG with own made GUI system -- Finite state machine dialog system -- Greatly reduced memory usage -- Added a lot of comments to the code -- Decreased the number of files in source code -- The code is now a little more organized and easy to understand - -0.0.7a (30 Jun 2004) -- Win32 binaries come with an installer -- Renew login GUI: - - Change from dialogs to windows - - Add option to remember last login infos - - Add player creation dialog -- Add NPC GUI - -0.0.7 (26 Jun 2004) -- Some kind of multiplayer -- Cross-compiler source code -- Added setup utility -- Minor changes -- Bugfixes - -0.0.6a (13 Jun 2004) + * NEWS: Moved project news here. + * ChangeLog: Started standard ChangeLog file here. |