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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-23 22:29:13 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-23 22:29:13 +0000
commitff5d92c8973b89e420cb639bb19f32916187ccaf (patch)
tree3b9447a5286ff252e9d53c1be4b3bcfc17c443fd /src
parent822a523b5e8d25ca03071549248f1178b397d22b (diff)
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Made the key event handler use switches instead of if-else.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp337
1 files changed, 183 insertions, 154 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 01efc71f..9711b5e7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -308,128 +308,200 @@ void do_input()
while (SDL_PollEvent(&event))
{
bool used = false;
-
+
// Keyboard events (for discontinuous keys)
if (event.type == SDL_KEYDOWN)
{
- SDL_keysym keysym = event.key.keysym;
-
- // In-game Help
- if (keysym.sym == SDLK_F1)
- {
- if (helpWindow->isVisible())
- {
- helpWindow->setVisible(false);
- }
- else
- {
- helpWindow->loadHelp("index");
- }
- used = true;
- }
-
- // Player sit action
- else if ((keysym.sym == SDLK_F5) && action_time)
- {
- if (player_node->action == STAND)
- action(2, 0);
- else if (player_node->action == SIT)
- action(3, 0);
- action_time = false;
- }
-
- // Display path to mouse (debug purpose)
- else if ((keysym.sym == SDLK_F6))
- {
- displayPathToMouse = !displayPathToMouse;
- }
-
- // Input chat window
- else if ((keysym.sym == SDLK_RETURN) && !chatWindow->isFocused())
+ switch (event.key.keysym.sym)
{
- // Quit by pressing Enter if the exit confirm is there
- if ( exitConfirm )
- {
- state = EXIT;
- }
- else if ( helpWindow->isVisible() ) // Close the Browser if opened
- {
- helpWindow->setVisible(false);
- }
- else if ( setupWindow->isVisible() ) // Close the config window, applying changes if opened
- {
- setupWindow->action("apply");
- }
- else // Else, open the chat edit box
- {
- chatWindow->requestChatFocus();
+ // In-game Help
+ case SDLK_F1:
+ if (helpWindow->isVisible()) {
+ helpWindow->setVisible(false);
+ } else {
+ helpWindow->loadHelp("index");
+ }
used = true;
- }
+ break;
+
+ // Player sit action
+ case SDLK_F5:
+ if (!action_time) {
+ break;
+ }
+
+ switch (player_node->action)
+ {
+ case STAND:
+ action(2, 0);
+ break;
+ case SIT:
+ action(3, 0);
+ break;
+ }
+ break;
+
+ // Display path to mouse (debug purpose)
+ case SDLK_F6:
+ displayPathToMouse = !displayPathToMouse;
+ break;
+
+ // Input chat window
+ case SDLK_RETURN:
+ if (chatWindow->isFocused()) {
+ break;
+ }
+
+ // Quit by pressing Enter if the exit confirm is there
+ if (exitConfirm)
+ {
+ state = EXIT;
+ }
+ // Close the Browser if opened
+ else if (helpWindow->isVisible())
+ {
+ helpWindow->setVisible(false);
+ }
+ // Close the config window, applying changes if opened
+ else if (setupWindow->isVisible())
+ {
+ setupWindow->action("apply");
+ }
+ // Else, open the chat edit box
+ else
+ {
+ chatWindow->requestChatFocus();
+ used = true;
+ }
+ break;
+
+ // Picking up items on the floor
+ case SDLK_g:
+ case SDLK_z:
+ if (!chatWindow->isFocused()) {
+ unsigned short x = player_node->x;
+ unsigned short y = player_node->y;
+ int id = find_floor_item_by_cor(x, y);
+
+ if (id)
+ {
+ WFIFOW(0) = net_w_value(0x009f);
+ WFIFOL(2) = net_l_value(id);
+ WFIFOSET(6);
+ }
+ else
+ {
+ switch (player_node->direction)
+ {
+ case NORTH: y--; break;
+ case SOUTH: y++; break;
+ case WEST: x--; break;
+ case EAST: x++; break;
+ case NW: x--; y--; break;
+ case NE: x++; y--; break;
+ case SW: x--; y++; break;
+ case SE: x++; y++; break;
+ }
+ id = find_floor_item_by_cor(x, y);
+ WFIFOW(0) = net_w_value(0x009f);
+ WFIFOL(2) = net_l_value(id);
+ WFIFOSET(6);
+ }
+ used = true;
+ }
+ break;
+
+ // Quitting confirmation dialog
+ case SDLK_ESCAPE:
+ if (!exitConfirm) {
+ exitConfirm = new ConfirmDialog(
+ "Quit", "Are you sure you want to quit?",
+ (gcn::ActionListener*)&exitListener);
+ }
+ break;
+
+ default:
+ break;
}
-
+
+ // Keys pressed together with Alt/Meta
// Emotions and some internal gui windows
- else if (keysym.mod & KMOD_ALT)
- {
- // Inventory window
- if (keysym.sym == SDLK_i)
- {
- inventoryWindow->setVisible(!inventoryWindow->isVisible());
- used = true;
- }
- // Statistics window
- else if (keysym.sym == SDLK_s)
- {
- statsWindow->setVisible(!statsWindow->isVisible());
- used = true;
- }
- /*
- // New skills window
- else if (keysym.sym == SDLK_n)
- {
- newSkillWindow->setVisible(!newSkillWindow->isVisible());
- used = true;
- }*/
- // Skill window
- else if (keysym.sym == SDLK_k)
- {
- skillDialog->setVisible(!skillDialog->isVisible());
- used = true;
- }
- // Setup window
- else if (keysym.sym == SDLK_c)
- {
- setupWindow->setVisible(true);
- used = true;
- }
- // Equipment window
- else if (keysym.sym == SDLK_e)
+ if (event.key.keysym.mod & KMOD_ALT)
+ {
+ switch (event.key.keysym.sym)
{
- equipmentWindow->setVisible(!equipmentWindow->isVisible());
- used = true;
+ // Inventory window
+ case SDLK_i:
+ inventoryWindow->setVisible(
+ !inventoryWindow->isVisible());
+ used = true;
+ break;
+
+ // Statistics window
+ case SDLK_s:
+ statsWindow->setVisible(!statsWindow->isVisible());
+ used = true;
+ break;
+
+ /*
+ // New skills window
+ case SDLK_n:
+ newSkillWindow->setVisible(!newSkillWindow->isVisible());
+ used = true;
+ break;
+ */
+
+ // Skill window
+ case SDLK_k:
+ skillDialog->setVisible(!skillDialog->isVisible());
+ used = true;
+ break;
+
+ // Setup window
+ case SDLK_c:
+ setupWindow->setVisible(true);
+ used = true;
+ break;
+
+ // Equipment window
+ case SDLK_e:
+ equipmentWindow->setVisible(
+ !equipmentWindow->isVisible());
+ used = true;
+ break;
+
+ /*
+ // Buddy window
+ case SDLK_b:
+ buddyWindow->setVisible(!buddyWindow->isVisible());
+ used = true;
+ break;
+ */
+
+ default:
+ break;
}
- /*
- // Buddy window
- else if (keysym.sym == SDLK_b)
- {
- buddyWindow->setVisible(!buddyWindow->isVisible());
- used = true;
- }*/
-
+
// Emotions
- else if (action_time && (player_node->emotion == 0))
+ if (action_time && !player_node->emotion)
{
unsigned char emotion = 0;
- if (keysym.sym == SDLK_1) emotion = 1;
- else if (keysym.sym == SDLK_2) emotion = 2;
- else if (keysym.sym == SDLK_3) emotion = 3;
- else if (keysym.sym == SDLK_4) emotion = 4;
- else if (keysym.sym == SDLK_5) emotion = 5;
- else if (keysym.sym == SDLK_6) emotion = 6;
- else if (keysym.sym == SDLK_7) emotion = 7;
- else if (keysym.sym == SDLK_8) emotion = 8;
- else if (keysym.sym == SDLK_9) emotion = 9;
- else if (keysym.sym == SDLK_0) emotion = 10;
- if (emotion != 0)
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_1: emotion = 1; break;
+ case SDLK_2: emotion = 2; break;
+ case SDLK_3: emotion = 3; break;
+ case SDLK_4: emotion = 4; break;
+ case SDLK_5: emotion = 5; break;
+ case SDLK_6: emotion = 6; break;
+ case SDLK_7: emotion = 7; break;
+ case SDLK_8: emotion = 8; break;
+ case SDLK_9: emotion = 9; break;
+ case SDLK_0: emotion = 10; break;
+ default: break;
+ }
+
+ if (emotion)
{
WFIFOW(0) = net_w_value(0x00bf);
WFIFOB(2) = emotion;
@@ -437,53 +509,10 @@ void do_input()
action_time = false;
used = true;
}
- }
- }
-
- // Picking up items on the floor
- else if ((keysym.sym == SDLK_g || keysym.sym == SDLK_z) &&
- !chatWindow->isFocused())
- {
- unsigned short x = player_node->x;
- unsigned short y = player_node->y;
- int id = find_floor_item_by_cor(x, y);
-
- if (id != 0)
- {
- WFIFOW(0) = net_w_value(0x009f);
- WFIFOL(2) = net_l_value(id);
- WFIFOSET(6);
}
- else
- {
- switch (player_node->direction)
- {
- case NORTH: y--; break;
- case SOUTH: y++; break;
- case WEST: x--; break;
- case EAST: x++; break;
- case NW: x--; y--; break;
- case NE: x++; y--; break;
- case SW: x--; y++; break;
- case SE: x++; y++; break;
- }
- id = find_floor_item_by_cor(x, y);
- WFIFOW(0) = net_w_value(0x009f);
- WFIFOL(2) = net_l_value(id);
- WFIFOSET(6);
- }
- used = true;
- }
-
- // Quitting confirmation dialog
- else if ((keysym.sym == SDLK_ESCAPE) && (!exitConfirm))
- {
- exitConfirm = new ConfirmDialog(
- "Quit", "Are you sure you want to quit?",
- (gcn::ActionListener*)&exitListener);
}
}
-
+
// Mouse events
else if (event.type == SDL_MOUSEBUTTONDOWN)
{