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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-01 14:47:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-01 14:47:42 +0000
commit935ff1e5cdd0bc44d5de947cb06ee30871b870eb (patch)
tree986a94e587b724c93b4a051de1676324fc10b42a /src
parentfc0b308983f9421861e508381f73a0605eeed5b7 (diff)
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Accepted patches by GDO and VictorSan that fix problems with hiding windows
using h and problems with trade window positioning.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp29
-rw-r--r--src/gui/inventorywindow.cpp1
-rw-r--r--src/gui/trade.cpp10
3 files changed, 18 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index bc6b0622..b07c5c9a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -195,9 +195,7 @@ void createGuiWindows(Network *network)
chargeDialog->setPosition(
screenW - 5 - chargeDialog->getWidth(),
screenH - chargeDialog->getHeight() - 15);
- tradeWindow->setPosition(screenW - statusWindow->getWidth() -
- tradeWindow->getWidth() - 10,
- inventoryWindow->getY() + inventoryWindow->getHeight());
+
/*buddyWindow->setPosition(10,
minimap->getHeight() + 30);*/
@@ -492,21 +490,18 @@ void Game::handleInput()
}
break;
- // Attempt to hide all windows
+ // Hide certain windows
case SDLK_h:
- statusWindow->setVisible(false);
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
- inventoryWindow->setVisible(false);
- npcTextDialog->setVisible(false);
- npcListDialog->setVisible(false);
- skillDialog->setVisible(false);
- setupWindow->setVisible(false);
- equipmentWindow->setVisible(false);
- chargeDialog->setVisible(false);
- helpWindow->setVisible(false);
- debugWindow->setVisible(false);
+ if (!chatWindow->isFocused())
+ {
+ statusWindow->setVisible(false);
+ inventoryWindow->setVisible(false);
+ skillDialog->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ }
break;
// Picking up items on the floor
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 5812a71a..eb85220b 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -49,6 +49,7 @@ InventoryWindow::InventoryWindow():
setResizable(true);
setMinWidth(240);
setMinHeight(172);
+ // If you adjust these defaults, don't forget to adjust the trade window's.
setDefaultSize(115, 25, 322, 172);
mUseButton = new Button("Use", "use", this);
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
index cb839157..b83c6ee6 100644
--- a/src/gui/trade.cpp
+++ b/src/gui/trade.cpp
@@ -51,7 +51,8 @@ TradeWindow::TradeWindow(Network *network):
mMyInventory(new Inventory()),
mPartnerInventory(new Inventory())
{
- setContentSize(322, 150);
+ setWindowName("Trade");
+ setDefaultSize(115,197,322,150);
mAddButton = new Button("Add", "add", this);
mOkButton = new Button("Ok", "ok", this);
@@ -104,12 +105,12 @@ TradeWindow::TradeWindow(Network *network):
mMoneyLabel->setPosition(8 + 60 + 50 + 6, getHeight() - 20);
mMoneyLabel2->setPosition(8, getHeight() - 20);
- mCancelButton->setPosition(getWidth() - 48, getHeight() - 49);
- mTradeButton->setPosition(mCancelButton->getX() - 40
+ mCancelButton->setPosition(getWidth() - 54, getHeight() - 49);
+ mTradeButton->setPosition(mCancelButton->getX() - 41
, getHeight() - 49);
mOkButton->setPosition(mTradeButton->getX() - 24,
getHeight() - 49);
- mAddButton->setPosition(mOkButton->getX() - 32,
+ mAddButton->setPosition(mOkButton->getX() - 31,
getHeight() - 49);
mMyItemContainer->setSize(getWidth() - 24 - 12 - 1,
@@ -125,7 +126,6 @@ TradeWindow::TradeWindow(Network *network):
mItemDescriptionLabel->setPosition(8,
mItemNameLabel->getY() + mItemNameLabel->getHeight() + 4);
- setContentSize(getWidth(), getHeight());
}
TradeWindow::~TradeWindow()