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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-10 22:16:14 +0000
commit627d4d27d594fb7356c3d4e9f4cb45eff77c1e48 (patch)
tree8ef849bef7fd774b61057f563fc06fc1180ed8b0 /src
parent863f3f15f091378c762c0a6f8f30b8f33bb399e4 (diff)
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Fixed showing death bitmap when other players die and fixed the black hair
problem.
Diffstat (limited to 'src')
-rw-r--r--src/being.cpp28
-rw-r--r--src/being.h1
-rw-r--r--src/game.cpp114
-rw-r--r--src/net/protocol.h9
-rw-r--r--src/resources/mapreader.cpp1
5 files changed, 80 insertions, 73 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 6e026a6b..8de5125c 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -29,10 +29,8 @@ Being *player_node = NULL;
std::list<Being*> beings;
PATH_NODE::PATH_NODE(unsigned short x, unsigned short y):
- next(NULL)
+ x(x), y(y), next(NULL)
{
- this->x = x;
- this->y = y;
}
void empty() {
@@ -109,17 +107,19 @@ void sort() {
beings.sort(BeingCompare());
}
-Being::Being() {
- id = 0; job = 0;
- action = 0; frame = 0;
- path = NULL; speech = NULL; speech_time = 0;
- walk_time = 0; speed = 150;
- emotion = 0; emotion_time = 0;
- text_x = 0; text_y = 0;
- hair_style = 1; hair_color = 1;
- weapon = 0;
- x = 0; y = 0; direction = 0;
- speech_color = 0;//makecol(0, 0, 0);
+Being::Being():
+ path(NULL),
+ id(0), job(0),
+ x(0), y(0), destX(0), destY(0), direction(0),
+ type(0), action(0), frame(0),
+ speech(NULL), speech_time(0), speech_color(0),
+ walk_time(0),
+ speed(150),
+ emotion(0), emotion_time(0),
+ text_x(0), text_y(0),
+ hair_style(1), hair_color(1),
+ weapon(0)
+{
}
Being::~Being() {
diff --git a/src/being.h b/src/being.h
index 84b693da..41a2cca5 100644
--- a/src/being.h
+++ b/src/being.h
@@ -45,6 +45,7 @@ class Being {
unsigned int id;
unsigned short job;
unsigned short x, y;
+ unsigned short destX, destY;
unsigned char direction;
unsigned char type;
unsigned char action;
diff --git a/src/game.cpp b/src/game.cpp
index 4d89bd67..416e1a92 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -37,6 +37,7 @@
#include "gui/stats.h"
#include "gui/ok_dialog.h"
#include "resources/mapreader.h"
+#include "net/protocol.h"
#include <SDL.h>
char map_path[480];
@@ -540,7 +541,7 @@ void do_parse() {
being = new Being();
being->id = RFIFOL(2);
being->speed = RFIFOW(6);
- if(being->speed==0) {
+ if (being->speed == 0) {
being->speed = 150; // Else division by 0 when calculating frame
}
being->job = RFIFOW(14);
@@ -564,100 +565,96 @@ void do_parse() {
}
}
break;
- // Remove a being
- case 0x0080:
+
+ case SMSG_REMOVE_BEING:
+ // A being should be removed or has died
being = find_node(RFIFOL(2));
if (being != NULL) {
- if(RFIFOB(6)==1) { // Death
- if(being->job>110) {
+ if (RFIFOB(6) == 1) { // Death
+ if (being->job > 110) {
being->action = MONSTER_DEAD;
being->frame = 0;
being->walk_time = tick_time;
}
- //else being->action = DEAD;
+ else {
+ being->action = DEAD;
+ }
//remove_node(RFIFOL(2));
}
else remove_node(RFIFOL(2));
}
break;
- // Player moving
- case 0x01d8:
- case 0x01d9:
+
+ case SMSG_PLAYER_UPDATE_1:
+ case SMSG_PLAYER_UPDATE_2:
+ // A message about a player, doesn't include movement.
being = find_node(RFIFOL(2));
+
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
- being->job = RFIFOW(14);
- being->x = get_x(RFIFOP(46));
- being->y = get_y(RFIFOP(46));
- being->direction = get_direction(RFIFOP(46));
add_node(being);
- being->walk_time = tick_time;
- being->frame = 0;
- being->speed = RFIFOW(6);
- being->hair_color = RFIFOW(28);
- being->hair_style = RFIFOW(16);
}
+
+ being->job = RFIFOW(14);
+ being->x = get_x(RFIFOP(46));
+ being->y = get_y(RFIFOP(46));
+ being->direction = get_direction(RFIFOP(46));
+ being->walk_time = tick_time;
+ being->frame = 0;
+ being->speed = RFIFOW(6);
+ being->hair_color = RFIFOW(28);
+ being->hair_style = RFIFOW(16);
break;
- // Monster moving
- case 0x007b:
- //case 0x01da:
+
+ case SMSG_MOVE_BEING:
+ // A being nearby is moving
being = find_node(RFIFOL(2));
- if(being == NULL) {
+
+ if (being == NULL) {
being = new Being();
+ being->id = RFIFOL(2);
add_node(being);
}
+
being->action = STAND;
being->x = get_src_x(RFIFOP(50));
being->y = get_src_y(RFIFOP(50));
- being->direction = 0;
- being->id = RFIFOL(2);
+ being->destX = get_dest_x(RFIFOP(50));
+ being->destY = get_dest_y(RFIFOP(50));
being->speed = RFIFOW(6);
being->job = RFIFOW(14);
being->weapon = RFIFOW(18);
-
- /*if(being->id==char_info->id) {
- char plr_wpn[20];
- sprintf(plr_wpn, "7b %i %i", being->id, being->weapon);
- chatBox->chat_log(plr_wpn,BY_SERVER);
- }*/
being->setPath(tiledMap->findPath(
- get_src_x(RFIFOP(50)),
- get_src_y(RFIFOP(50)),
- get_dest_x(RFIFOP(50)),
- get_dest_y(RFIFOP(50))));
+ being->x, being->y,
+ being->destX, being->destY));
break;
- // Being moving
- case 0x01da:
+
+ case SMSG_MOVE_PLAYER_BEING:
+ // A nearby player being moves
being = find_node(RFIFOL(2));
+
if (being == NULL) {
being = new Being();
being->id = RFIFOL(2);
- being->job = RFIFOW(14);
- being->x = get_src_x(RFIFOP(50));
- being->y = get_src_y(RFIFOP(50));
add_node(being);
}
- if (being->action != WALK) {
- direction = being->direction;
- being->action = WALK;
- if (get_dest_x(RFIFOP(50)) > being->x)
- direction = EAST;
- else if (get_dest_x(RFIFOP(50)) < being->x)
- direction = WEST;
- else if (get_dest_y(RFIFOP(50)) > being->y)
- direction = SOUTH;
- else if (get_dest_y(RFIFOP(50)) < being->y)
- direction = NORTH;
- else being->action = STAND;
- if (being->action == WALK)
- being->walk_time = tick_time;
- being->x = get_dest_x(RFIFOP(50));
- being->y = get_dest_y(RFIFOP(50));
- being->direction = direction;
- }
+
+ being->speed = RFIFOW(6);
+ being->job = RFIFOW(14);
+ being->x = get_src_x(RFIFOP(50));
+ being->y = get_src_y(RFIFOP(50));
+ being->destX = get_dest_x(RFIFOP(50));
+ being->destY = get_dest_y(RFIFOP(50));
+ being->hair_style = RFIFOW(16);
+ being->hair_color = RFIFOW(32);
+
+ being->setPath(tiledMap->findPath(
+ being->x, being->y,
+ being->destX, being->destY));
break;
+
// NPC dialog
case 0x00b4:
npcTextDialog->addText(RFIFOP(8));
@@ -665,6 +662,7 @@ void do_parse() {
npcTextDialog->setVisible(true);
current_npc = RFIFOL(4);
break;
+
// Get the items
case 0x01ee:
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
@@ -1287,7 +1285,7 @@ void do_parse() {
break;
// Manage non implemented packets
default:
- //printf("%x\n",id);
+ log("Unhandled packet: %x\n", id);
//alert(pkt_nfo,"","","","",0,0);
break;
}
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 11eee3a9..b57e8d7c 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -24,6 +24,15 @@
#ifndef _TMW_PROTOCOL_H
#define _TMW_PROTOCOL_H
+// Packets from server to client
+#define SMSG_REMOVE_BEING 0x0080 // Died, logged out, teleport, etc.
+#define SMSG_MOVE_BEING 0x007b // A nearby monster moves
+#define SMSG_PLAYER_UPDATE_1 0x01d8 //
+#define SMSG_PLAYER_UPDATE_2 0x01d9 //
+#define SMSG_MOVE_PLAYER_BEING 0x01da // A nearby player moves
+
+
+
/** Packet length by id */
short get_length(short id);
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index c5f3b837..819401ed 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -295,7 +295,6 @@ int MapReader::getProperty(xmlNodePtr node, const char* name, int def)
Image *MapReader::getTileWithGid(int gid)
{
- std::vector<Tileset*>::iterator i;
Tileset *set = getTilesetWithGid(gid);
if (set) {