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authorStefan Dombrowski <stefan@uni-bonn.de>2010-08-28 18:56:14 +0200
committerJared Adams <jaxad0127@gmail.com>2010-08-28 11:03:55 -0600
commit919e6bef84e3670b206f192613558274a341b976 (patch)
treed09cb8717ac6a30cb652ddca97b0e58c71c53cdd /src
parentef9eec73b3cc96ebecdc061e9e956a462fdcc19f (diff)
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Fixing omitted items in equipment window
Bug description: If a player has equipable items only, then the equipment backend gets not initialized. As a consequence the equipment window remains empty. This is particularly a problem for new characters. Signed-off-by: Jared Adams <jaxad0127@gmail.com>
Diffstat (limited to 'src')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index fd979dc6..7363c738 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -127,6 +127,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
Inventory *inventory = player_node->getInventory();
+ player_node->mEquipment->setBackend(&mEquips);
switch (msg.getId())
{
@@ -136,8 +137,6 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
// Clear inventory - this will be a complete refresh
mEquips.clear();
- player_node->mEquipment->setBackend(&mEquips);
-
inventory->clear();
}
else