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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-09 01:44:18 +0000
commit3c214ff26a33555e3744608d7047286eb9eb5780 (patch)
tree46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/sprite.h
parent4408659ea0f7c25e1d73718576822b562a29d0b4 (diff)
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Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/sprite.h')
-rw-r--r--src/sprite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sprite.h b/src/sprite.h
index 282091cc..51811149 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -47,7 +47,7 @@ class Sprite
* partly with the clipping rectangle support.
*/
virtual void
- draw(Graphics *graphics, int offsetX, int offsetY) = 0;
+ draw(Graphics *graphics, int offsetX, int offsetY) const = 0;
/**
* Returns the pixel Y coordinate of the sprite.