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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:36 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-03-27 17:45:45 +0100 |
commit | 1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch) | |
tree | c7faf82210e428787804204e3dc8e5dc6c725947 /src/player.cpp | |
parent | 17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff) | |
download | mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.gz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.bz2 mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.tar.xz mana-1dcaa196fd8339dbdd28f9c09c62636b663a3846.zip |
Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up
correcting the draw positions of overhead text, targets and sprite
ordering.
It's now a bit more straight-forward. The position of a being is simply
in the middle of the sprite at the bottom. When drawing the sprite, an
offset remains because all the sprites are compensating for getting
drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/player.cpp b/src/player.cpp index b966e891..a75d4e35 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -37,9 +37,6 @@ #include "utils/strprintf.h" -static const int NAME_X_OFFSET = 15; -static const int NAME_Y_OFFSET = 30; - Player::Player(int id, int job, Map *map): Being(id, job, map) { @@ -59,8 +56,8 @@ void Player::setName(const std::string &name) { mNameColor = &guiPalette->getColor(Palette::GM); mName = new FlashText("(GM) " + name, - getPixelX() + NAME_X_OFFSET, - getPixelY() + NAME_Y_OFFSET, + getPixelX(), + getPixelY(), gcn::Graphics::CENTER, &guiPalette->getColor(Palette::GM_NAME)); } @@ -68,8 +65,8 @@ void Player::setName(const std::string &name) { mNameColor = &guiPalette->getColor(Palette::PLAYER); mName = new FlashText(name, - getPixelX() + NAME_X_OFFSET, - getPixelY() + NAME_Y_OFFSET, + getPixelX(), + getPixelY(), gcn::Graphics::CENTER, (this == player_node) ? &guiPalette->getColor(Palette::SELF) : @@ -237,8 +234,7 @@ void Player::setSprite(int slot, int id, const std::string &color) void Player::updateCoords() { if (mName) - mName->adviseXY(getPixelX() + NAME_X_OFFSET, - getPixelY() + NAME_Y_OFFSET); + mName->adviseXY(getPixelX(), getPixelY()); } #ifdef TMWSERV_SUPPORT |