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authorJared Adams <jaxad0127@gmail.com>2009-02-24 20:44:21 -0700
committerIra Rice <irarice@gmail.com>2009-02-24 21:04:32 -0700
commite85269ffe1fe91f5cf44ccfec01252343643ef1d (patch)
tree5102151ce7e6c550979a1a272bf87d64257d77c7 /src/npc.cpp
parent95c7c2fb3468a96415736d1f4d1faf28e6c81aa2 (diff)
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Don't set current_npc when initiating interraction
Let it be set by the netcode if the NPC responds. This caused a movement bug if they didn't.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 5540350a..dbd7a990 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -107,7 +107,6 @@ void NPC::talk()
outMsg.writeInt16(CMSG_NPC_TALK);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);
- current_npc = this;
}
void NPC::nextDialog()