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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/net
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/buysellhandler.cpp30
-rw-r--r--src/net/ea/buysellhandler.h6
-rw-r--r--src/net/ea/npchandler.cpp97
-rw-r--r--src/net/ea/npchandler.h11
-rw-r--r--src/net/ea/playerhandler.cpp10
-rw-r--r--src/net/manaserv/buysellhandler.cpp35
-rw-r--r--src/net/manaserv/npchandler.cpp52
-rw-r--r--src/net/manaserv/npchandler.h11
-rw-r--r--src/net/manaserv/playerhandler.cpp43
9 files changed, 151 insertions, 144 deletions
diff --git a/src/net/ea/buysellhandler.cpp b/src/net/ea/buysellhandler.cpp
index 9d1aac78..db282e61 100644
--- a/src/net/ea/buysellhandler.cpp
+++ b/src/net/ea/buysellhandler.cpp
@@ -51,29 +51,29 @@ BuySellHandler::BuySellHandler()
SMSG_NPC_SELL_RESPONSE,
0
};
+ mNpcId = 0;
handledMessages = _messages;
}
void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
int n_items;
+
switch (msg.getId())
{
case SMSG_NPC_BUY_SELL_CHOICE:
- buyDialog->setVisible(false);
- buyDialog->reset();
- sellDialog->setVisible(false);
- sellDialog->reset();
- current_npc = msg.readInt32();
- buySellDialog->setVisible(true);
+ if (!BuySellDialog::isActive())
+ {
+ mNpcId = msg.readInt32();
+ new BuySellDialog(mNpcId);
+ }
break;
case SMSG_NPC_BUY:
msg.readInt16(); // length
n_items = (msg.getLength() - 4) / 11;
- buyDialog->reset();
- buyDialog->setMoney(player_node->getMoney());
- buyDialog->setVisible(true);
+ mBuyDialog = new BuyDialog(mNpcId);
+ mBuyDialog->setMoney(player_node->getMoney());
for (int k = 0; k < n_items; k++)
{
@@ -81,7 +81,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
msg.readInt32(); // DCvalue
msg.readInt8(); // type
int itemId = msg.readInt16();
- buyDialog->addItem(itemId, 0, value);
+ mBuyDialog->addItem(itemId, 0, value);
}
break;
@@ -90,9 +90,8 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
n_items = (msg.getLength() - 4) / 10;
if (n_items > 0)
{
- sellDialog->setMoney(player_node->getMoney());
- sellDialog->reset();
- sellDialog->setVisible(true);
+ SellDialog *dialog = new SellDialog(mNpcId);
+ dialog->setMoney(player_node->getMoney());
for (int k = 0; k < n_items; k++)
{
@@ -103,13 +102,12 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
Item *item = player_node->getInventory()->getItem(index);
if (item && !(item->isEquipped()))
- sellDialog->addItem(item, value);
+ dialog->addItem(item, value);
}
}
else
{
localChatTab->chatLog(_("Nothing to sell."), BY_SERVER);
- current_npc = 0;
}
break;
@@ -122,7 +120,7 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
{
// Reset player money since buy dialog already assumed purchase
// would go fine
- buyDialog->setMoney(player_node->getMoney());
+ mBuyDialog->setMoney(player_node->getMoney());
localChatTab->chatLog(_("Unable to buy."), BY_SERVER);
}
break;
diff --git a/src/net/ea/buysellhandler.h b/src/net/ea/buysellhandler.h
index 61736024..1d17905d 100644
--- a/src/net/ea/buysellhandler.h
+++ b/src/net/ea/buysellhandler.h
@@ -24,6 +24,8 @@
#include "net/ea/messagehandler.h"
+class BuyDialog;
+
namespace EAthena {
class BuySellHandler : public MessageHandler
@@ -32,6 +34,10 @@ class BuySellHandler : public MessageHandler
BuySellHandler();
virtual void handleMessage(Net::MessageIn &msg);
+
+ private:
+ int mNpcId;
+ BuyDialog *mBuyDialog;
};
} // namespace EAthena
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index 48cc6125..6fb719a1 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -57,72 +57,70 @@ NpcHandler::NpcHandler()
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
- int id;
- bool resetPlayer = false;
+ bool resetPlayer = true;
+
+ if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE)
+ {
+ msg.readInt16(); // length
+ }
+
+ int npcId = msg.readInt32();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog;
+
+ if (diag == mNpcDialogs.end())
+ {
+ // Empty dialogs don't help
+ if (msg.getId() == SMSG_NPC_CLOSE)
+ {
+ closeDialog(npcId);
+ }
+ else if (msg.getId() == SMSG_NPC_NEXT)
+ {
+ nextDialog(npcId);
+ }
+ else
+ {
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
switch (msg.getId())
{
case SMSG_NPC_CHOICE:
- msg.readInt16(); // length
- current_npc = msg.readInt32();
- npcDialog->setNpc(current_npc);
- npcDialog->choiceRequest();
- npcDialog->parseListItems(msg.readString(msg.getLength() - 8));
- npcDialog->setVisible(true);
- resetPlayer = true;
+ dialog->choiceRequest();
+ dialog->parseListItems(msg.readString(msg.getLength() - 8));
break;
case SMSG_NPC_MESSAGE:
- msg.readInt16(); // length
- current_npc = msg.readInt32();
- npcDialog->setNpc(current_npc);
- npcDialog->addText(msg.readString(msg.getLength() - 8));
- npcDialog->setVisible(true);
- resetPlayer = true;
+ dialog->addText(msg.readString(msg.getLength() - 8));
break;
case SMSG_NPC_CLOSE:
- id = msg.readInt32();
- // If we're talking to that NPC, show the close button
- if (id == current_npc)
- {
- npcDialog->showCloseButton();
- resetPlayer = true;
- }
- // Otherwise, move on as an empty dialog doesn't help
- else
- closeDialog(id);
+ // Show the close button
+ dialog->showCloseButton();
break;
case SMSG_NPC_NEXT:
- id = msg.readInt32();
- // If we're talking to that NPC, show the next button
- if (id == current_npc)
- {
- npcDialog->showNextButton();
- resetPlayer = true;
- }
- // Otherwise, move on as an empty dialog doesn't help
- else
- nextDialog(id);
+ // Show the next button
+ dialog->showNextButton();
break;
case SMSG_NPC_INT_INPUT:
// Request for an integer
- current_npc = msg.readInt32();
- npcDialog->setNpc(current_npc);
- npcDialog->integerRequest(0);
- npcDialog->setVisible(true);
- resetPlayer = true;
+ dialog->integerRequest(0);
break;
case SMSG_NPC_STR_INPUT:
// Request for a string
- current_npc = msg.readInt32();
- npcDialog->setNpc(current_npc);
- npcDialog->textRequest("");
- npcDialog->setVisible(true);
- resetPlayer = true;
+ dialog->textRequest("");
break;
}
@@ -147,8 +145,13 @@ void NpcHandler::closeDialog(int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
- npcDialog->setText("");
- npcDialog->setVisible(false);
+
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
}
void NpcHandler::listInput(int npcId, int value)
diff --git a/src/net/ea/npchandler.h b/src/net/ea/npchandler.h
index a42b88c5..072c97e3 100644
--- a/src/net/ea/npchandler.h
+++ b/src/net/ea/npchandler.h
@@ -27,6 +27,10 @@
#include "net/ea/messagehandler.h"
+#include <map>
+
+class NpcDialog;
+
namespace EAthena {
class NpcHandler : public MessageHandler, public Net::NpcHandler
@@ -62,6 +66,13 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void sellItem(int beingId, int itemId, int amount);
void endShopping(int beingId);
+
+ private:
+ typedef struct {
+ NpcDialog* dialog;
+ } Wrapper;
+ typedef std::map<int, Wrapper> NpcDialogs;
+ NpcDialogs mNpcDialogs;
};
} // namespace EAthena
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 7fb4dab9..34e0daf4 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -80,15 +80,15 @@ namespace {
{
Net::getPlayerHandler()->respawn();
deathNotice = NULL;
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
+
+ BuyDialog::closeAll();
+ BuySellDialog::closeAll();
+ NpcDialog::closeAll();
+ SellDialog::closeAll();
if (storageWindow->isVisible())
storageWindow->close();
viewport->closePopupMenu();
- npcDialog->closeDialog();
- current_npc = 0;
}
} deathListener;
diff --git a/src/net/manaserv/buysellhandler.cpp b/src/net/manaserv/buysellhandler.cpp
index e98dce98..9b7c0863 100644
--- a/src/net/manaserv/buysellhandler.cpp
+++ b/src/net/manaserv/buysellhandler.cpp
@@ -26,17 +26,14 @@
#include "localplayer.h"
#include "npc.h"
-#include "net/messagein.h"
-
-#include "net/manaserv/protocol.h"
-
#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/sell.h"
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
+#include "net/messagein.h"
+
+#include "net/manaserv/protocol.h"
+
namespace ManaServ {
@@ -58,37 +55,43 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg)
return;
}
- current_npc = being->getId();
+ int npcId = being->getId();
switch (msg.getId())
{
case GPMSG_NPC_BUY:
- buyDialog->reset();
- buyDialog->setMoney(player_node->getMoney());
- buyDialog->setVisible(true);
+ {
+ BuyDialog* dialog = new BuyDialog(npcId);
+
+ dialog->reset();
+ dialog->setMoney(player_node->getMoney());
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
- buyDialog->addItem(itemId, amount, value);
+ dialog->addItem(itemId, amount, value);
}
break;
+ }
case GPMSG_NPC_SELL:
- sellDialog->setMoney(player_node->getMoney());
- sellDialog->reset();
- sellDialog->setVisible(true);
+ {
+ SellDialog* dialog = new SellDialog(npcId);
+
+ dialog->reset();
+ dialog->setMoney(player_node->getMoney());
while (msg.getUnreadLength())
{
int itemId = msg.readInt16();
int amount = msg.readInt16();
int value = msg.readInt16();
- sellDialog->addItem(new Item(itemId, amount, false), value);
+ dialog->addItem(new Item(itemId, amount, false), value);
}
break;
+ }
}
}
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
index 4e1a4f95..00f3a338 100644
--- a/src/net/manaserv/npchandler.cpp
+++ b/src/net/manaserv/npchandler.cpp
@@ -62,16 +62,29 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
return;
}
- current_npc = being->getId();
- npcDialog->setNpc(current_npc);
+ int npcId = being->getId();
+ NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
+ NpcDialog *dialog;
+
+ if (diag == mNpcDialogs.end())
+ {
+ dialog = new NpcDialog(npcId);
+ Wrapper wrap;
+ wrap.dialog = dialog;
+ mNpcDialogs[npcId] = wrap;
+ }
+ else
+ {
+ dialog = diag->second.dialog;
+ }
switch (msg.getId())
{
case GPMSG_NPC_CHOICE:
- npcDialog->choiceRequest();
+ dialog->choiceRequest();
while (msg.getUnreadLength())
{
- npcDialog->addChoice(msg.readString());
+ dialog->addChoice(msg.readString());
}
break;
@@ -79,32 +92,35 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
{
int min_num = msg.readInt32();
int max_num = msg.readInt32();
- npcDialog->integerRequest(msg.readInt32(), min_num, max_num);
+ dialog->integerRequest(msg.readInt32(), min_num, max_num);
break;
}
case GPMSG_NPC_STRING:
- npcDialog->textRequest("");
+ dialog->textRequest("");
break;
case GPMSG_NPC_POST:
- npcDialog->setVisible(false);
- npcPostDialog->clear();
- npcPostDialog->setVisible(true);
+ {
+ new NpcPostDialog(npcId);
break;
+ }
case GPMSG_NPC_ERROR:
- current_npc = NULL;
+ dialog->close();
+ if (diag != mNpcDialogs.end())
+ {
+ mNpcDialogs.erase(diag);
+ }
break;
case GPMSG_NPC_MESSAGE:
- npcDialog->addText(msg.readString(msg.getUnreadLength()));
- npcDialog->showNextButton();
- npcDialog->setVisible(true);
+ dialog->addText(msg.readString(msg.getUnreadLength()));
+ dialog->showNextButton();
break;
case GPMSG_NPC_CLOSE:
- npcDialog->showCloseButton();
+ dialog->showCloseButton();
break;
}
}
@@ -129,8 +145,12 @@ void NpcHandler::closeDialog(int npcId)
msg.writeInt16(npcId);
gameServerConnection->send(msg);
- npcDialog->setVisible(false);
- npcDialog->setText("");
+ NpcDialogs::iterator it = mNpcDialogs.find(npcId);
+ if (it != mNpcDialogs.end())
+ {
+ (*it).second.dialog->close();
+ mNpcDialogs.erase(it);
+ }
}
void NpcHandler::listInput(int npcId, int value)
diff --git a/src/net/manaserv/npchandler.h b/src/net/manaserv/npchandler.h
index 8f353e5d..4b18487c 100644
--- a/src/net/manaserv/npchandler.h
+++ b/src/net/manaserv/npchandler.h
@@ -26,7 +26,9 @@
#include "net/manaserv/messagehandler.h"
-#include <list>
+#include <map>
+
+class NpcDialog;
namespace ManaServ {
@@ -63,6 +65,13 @@ class NpcHandler : public MessageHandler, public Net::NpcHandler
void sellItem(int beingId, int itemId, int amount);
void endShopping(int beingId);
+
+ private:
+ typedef struct {
+ NpcDialog* dialog;
+ } Wrapper;
+ typedef std::map<int, Wrapper> NpcDialogs;
+ NpcDialogs mNpcDialogs;
};
} // namespace ManaServ
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 23158cc5..bff9512e 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -29,11 +29,9 @@
#include "particle.h"
#include "npc.h"
-#include "gui/buy.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/okdialog.h"
-#include "gui/sell.h"
#include "gui/viewport.h"
#include "net/net.h"
@@ -43,13 +41,6 @@
#include "net/manaserv/messageout.h"
#include "net/manaserv/protocol.h"
-extern OkDialog *weightNotice;
-extern OkDialog *deathNotice;
-
-extern BuyDialog *buyDialog;
-extern SellDialog *sellDialog;
-extern Window *buySellDialog;
-
/** @see in game.cpp */
extern const int MILLISECONDS_IN_A_TICK;
@@ -61,38 +52,6 @@ extern const int MILLISECONDS_IN_A_TICK;
*/
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32;
-/**
- * Listener used for handling the overweigth message.
- */
-// TODO Move somewhere else
-namespace {
- struct WeightListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- weightNotice = NULL;
- }
- } weightListener;
-}
-
-/**
- * Listener used for handling death message.
- */
-// TODO Move somewhere else
-namespace {
- struct DeathListener : public gcn::ActionListener
- {
- void action(const gcn::ActionEvent &event)
- {
- Net::getPlayerHandler()->respawn();
- deathNotice = NULL;
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- current_npc = 0;
- }
- } deathListener;
-}
-
extern Net::PlayerHandler *playerHandler;
namespace ManaServ {
@@ -313,8 +272,6 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg)
// Switch the actual map, deleting the previous one
game->changeMap(mapName);
- current_npc = 0;
-
const Vector &playerPos = player_node->getPosition();
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;