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author | Jared Adams <jaxad0127@gmail.com> | 2009-04-18 13:39:34 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-04-18 14:34:12 -0600 |
commit | cdd6fa5fe9627780a281f420c1a3f5ba5248aa72 (patch) | |
tree | d3b0ea1f1edf37bae205fbcdc7e3a1ee5a06e08e /src/net | |
parent | 1032dcdc6cb7084db493cb5f88bd5cade17e2fdf (diff) | |
download | mana-cdd6fa5fe9627780a281f420c1a3f5ba5248aa72.tar.gz mana-cdd6fa5fe9627780a281f420c1a3f5ba5248aa72.tar.bz2 mana-cdd6fa5fe9627780a281f420c1a3f5ba5248aa72.tar.xz mana-cdd6fa5fe9627780a281f420c1a3f5ba5248aa72.zip |
Make sure every eAthena packet has a #define
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 8 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 28 | ||||
-rw-r--r-- | src/net/ea/chathandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/loginhandler.cpp | 8 | ||||
-rw-r--r-- | src/net/ea/maphandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 20 | ||||
-rw-r--r-- | src/net/ea/protocol.h | 47 |
7 files changed, 79 insertions, 42 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 6ab73b4c..4b61ec61 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -65,8 +65,8 @@ BeingHandler::BeingHandler(bool enableSync): SMSG_PLAYER_MOVE, SMSG_PLAYER_STOP, SMSG_PLAYER_MOVE_TO_ATTACK, - 0x0119, - 0x0196, + SMSG_PLAYER_STATUS_CHANGE, + SMSG_BEING_STATUS_CHANGE, 0 }; handledMessages = _messages; @@ -574,7 +574,7 @@ void BeingHandler::handleMessage(MessageIn &msg) */ break; - case 0x0119: + case SMSG_PLAYER_STATUS_CHANGE: // Change in players' flags id = msg.readInt32(); dstBeing = beingManager->findBeing(id); @@ -590,7 +590,7 @@ void BeingHandler::handleMessage(MessageIn &msg) } break; - case 0x0196: + case SMSG_BEING_STATUS_CHANGE: // Status change status = msg.readInt16(); id = msg.readInt32(); diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 3402b5fc..fab1ffe3 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -46,13 +46,13 @@ CharServerHandler::CharServerHandler(): mCharCreateDialog(0) { static const Uint16 _messages[] = { - 0x006b, - 0x006c, - 0x006d, - 0x006e, - 0x006f, - 0x0070, - 0x0071, + SMSG_CHAR_LOGIN, + SMSG_CHAR_LOGIN_ERROR, + SMSG_CHAR_CREATE_SUCCEEDED, + SMSG_CHAR_CREATE_FAILED, + SMSG_CHAR_DELETE_SUCCEEDED, + SMSG_CHAR_DELETE_FAILED, + SMSG_CHAR_MAP_INFO, 0 }; handledMessages = _messages; @@ -89,7 +89,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) state = STATE_CHAR_SELECT; break; - case 0x006c: + case SMSG_CHAR_LOGIN_ERROR: switch (msg.readInt8()) { case 0: errorMessage = _("Access denied"); @@ -104,7 +104,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) mCharInfo->unlock(); break; - case 0x006d: + case SMSG_CHAR_CREATE_SUCCEEDED: tempPlayer = readPlayerData(msg, slot); mCharInfo->unlock(); mCharInfo->select(slot); @@ -119,7 +119,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) } break; - case 0x006e: + case SMSG_CHAR_CREATE_FAILED: new OkDialog(_("Error"), _("Failed to create character. Most likely" " the name is already taken.")); @@ -127,7 +127,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) mCharCreateDialog->unlock(); break; - case 0x006f: + case SMSG_CHAR_DELETE_SUCCEEDED: delete mCharInfo->getEntry(); mCharInfo->setEntry(0); mCharInfo->unlock(); @@ -135,12 +135,12 @@ void CharServerHandler::handleMessage(MessageIn &msg) new OkDialog(_("Info"), _("Player deleted")); break; - case 0x0070: + case SMSG_CHAR_DELETE_FAILED: mCharInfo->unlock(); new OkDialog(_("Error"), _("Failed to delete character.")); break; - case 0x0071: + case SMSG_CHAR_MAP_INFO: player_node = mCharInfo->getEntry(); slot = mCharInfo->getPos(); msg.skip(4); // CharID, must be the same as player_node->charID @@ -236,7 +236,7 @@ void CharServerHandler::connect(LoginData *loginData) { mLoginData = loginData; - MessageOut outMsg(0x0065); + MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT); outMsg.writeInt32(loginData->account_ID); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 626f1048..2e8df374 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -54,7 +54,7 @@ ChatHandler::ChatHandler() SMSG_WHISPER, SMSG_WHISPER_RESPONSE, SMSG_GM_CHAT, - 0x10c, // MVP + SMSG_MVP, // MVP 0 }; handledMessages = _messages; @@ -164,7 +164,7 @@ void ChatHandler::handleMessage(MessageIn &msg) break; } - case 0x010c: + case SMSG_MVP: // Display MVP player msg.readInt32(); // id localChatTab->chatLog("MVP player", BY_SERVER); diff --git a/src/net/ea/loginhandler.cpp b/src/net/ea/loginhandler.cpp index 9c34c4cd..d9093e16 100644 --- a/src/net/ea/loginhandler.cpp +++ b/src/net/ea/loginhandler.cpp @@ -45,8 +45,8 @@ LoginHandler::LoginHandler() { static const Uint16 _messages[] = { SMSG_UPDATE_HOST, - 0x0069, - 0x006a, + SMSG_LOGIN_DATA, + SMSG_LOGIN_ERROR, 0 }; handledMessages = _messages; @@ -69,7 +69,7 @@ void LoginHandler::handleMessage(MessageIn &msg) mUpdateHost.c_str()); break; - case 0x0069: + case SMSG_LOGIN_DATA: // Skip the length word msg.skip(2); @@ -102,7 +102,7 @@ void LoginHandler::handleMessage(MessageIn &msg) state = STATE_CHAR_SERVER; break; - case 0x006a: + case SMSG_LOGIN_ERROR: code = msg.readInt8(); logger->log("Login::error code: %i", code); diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp index 6b061798..79e41914 100644 --- a/src/net/ea/maphandler.cpp +++ b/src/net/ea/maphandler.cpp @@ -43,7 +43,7 @@ namespace EAthena { MapHandler::MapHandler() { static const Uint16 _messages[] = { - SMSG_LOGIN_SUCCESS, + SMSG_MAP_LOGIN_SUCCESS, SMSG_SERVER_PING, SMSG_WHO_ANSWER, 0 @@ -58,7 +58,7 @@ void MapHandler::handleMessage(MessageIn &msg) switch (msg.getId()) { - case SMSG_LOGIN_SUCCESS: + case SMSG_MAP_LOGIN_SUCCESS: msg.readInt32(); // server tick msg.readCoordinates(player_node->mX, player_node->mY, direction); msg.skip(2); // unknown @@ -100,7 +100,7 @@ void MapHandler::mapLoaded(const std::string &mapName) void MapHandler::who() { - MessageOut outMsg(0x00c1); + MessageOut outMsg(CMSG_WHO_REQUEST); } void MapHandler::quit() diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index 5d2a4829..c0c0fe20 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -435,14 +435,14 @@ void PlayerHandler::handleMessage(MessageIn &msg) void PlayerHandler::attack(Being *being) { - MessageOut outMsg(0x0089); + MessageOut outMsg(CMSG_PLAYER_ATTACK); outMsg.writeInt32(being->getId()); outMsg.writeInt8(0); } void PlayerHandler::emote(int emoteId) { - MessageOut outMsg(0x00bf); + MessageOut outMsg(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId); } @@ -501,20 +501,28 @@ void PlayerHandler::setDestination(int x, int y, int direction) { char temp[4] = ""; set_coordinates(temp, x, y, direction); - MessageOut outMsg(0x0085); + MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); outMsg.writeString(temp, 3); } void PlayerHandler::changeAction(Being::Action action) { - MessageOut outMsg(0x0089); + char type; + switch (action) + { + case Being::SIT: type = 2; break; + case Being::STAND: type = 3; break; + default: return; + } + + MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0); - outMsg.writeInt8((action == Being::SIT) ? 2 : 3); + outMsg.writeInt8(type); } void PlayerHandler::respawn() { - MessageOut outMsg(0x00b2); + MessageOut outMsg(CMSG_PLAYER_RESPAWN); outMsg.writeInt8(0); } diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h index a9028f7e..d34a635f 100644 --- a/src/net/ea/protocol.h +++ b/src/net/ea/protocol.h @@ -28,10 +28,22 @@ static const int STORAGE_OFFSET = 1; /********************************* * Packets from server to client * *********************************/ -#define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ #define SMSG_SERVER_PING 0x007f /**< Contains server tick */ #define SMSG_CONNECTION_PROBLEM 0x0081 + #define SMSG_UPDATE_HOST 0x0063 /**< Custom update host packet */ +#define SMSG_LOGIN_DATA 0x0069 +#define SMSG_LOGIN_ERROR 0x006a + +#define SMSG_CHAR_LOGIN 0x006b +#define SMSG_CHAR_LOGIN_ERROR 0x006c +#define SMSG_CHAR_CREATE_SUCCEEDED 0x006d +#define SMSG_CHAR_CREATE_FAILED 0x007e +#define SMSG_CHAR_DELETE_SUCCEEDED 0x006f +#define SMSG_CHAR_DELETE_FAILED 0x0070 +#define SMSG_CHAR_MAP_INFO 0x0071 + +#define SMSG_MAP_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ #define SMSG_PLAYER_UPDATE_1 0x01d8 #define SMSG_PLAYER_UPDATE_2 0x01d9 #define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ @@ -75,6 +87,9 @@ static const int STORAGE_OFFSET = 1; #define SMSG_BEING_NAME_RESPONSE 0x0095 /**< Has to be requested */ #define SMSG_BEING_CHANGE_DIRECTION 0x009c +#define SMSG_PLAYER_STATUS_CHANGE 0x0119 +#define SMSG_BEING_STATUS_CHANGE 0x0196 + #define SMSG_NPC_MESSAGE 0x00b4 #define SMSG_NPC_NEXT 0x00b5 #define SMSG_NPC_CLOSE 0x00b6 @@ -120,35 +135,42 @@ static const int STORAGE_OFFSET = 1; #define SMSG_ADMIN_KICK_ACK 0x00cd +#define SMSG_MVP 0x010c + /********************************** * Packets from client to server * **********************************/ +#define CMSG_CHAR_SERVER_CONNECT 0x0065 #define CMSG_CHAR_SELECT 0x0066 #define CMSG_CHAR_CREATE 0x0067 #define CMSG_CHAR_DELETE 0x0068 #define CMSG_MAP_SERVER_CONNECT 0x0072 #define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ -#define CMSG_CLIENT_QUIT 0x018A -#define CMSG_TRADE_RESPONSE 0x00e6 -#define CMSG_ITEM_PICKUP 0x009f #define CMSG_MAP_LOADED 0x007d +#define CMSG_CLIENT_QUIT 0x018A + #define CMSG_CHAT_MESSAGE 0x008c #define CMSG_CHAT_WHISPER 0x0096 #define CMSG_CHAT_ANNOUNCE 0x0099 #define CMSG_CHAT_WHO 0x00c1 + #define CMSG_SKILL_LEVELUP_REQUEST 0x0112 #define CMSG_STAT_UPDATE_REQUEST 0x00bb -#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 -#define CMSG_TRADE_CANCEL_REQUEST 0x00ed -#define CMSG_TRADE_ADD_COMPLETE 0x00eb -#define CMSG_TRADE_OK 0x00ef -#define CMSG_TRADE_REQUEST 0x00e4 + #define CMSG_PLAYER_INVENTORY_USE 0x00a7 #define CMSG_PLAYER_INVENTORY_DROP 0x00a2 #define CMSG_PLAYER_EQUIP 0x00a9 #define CMSG_PLAYER_UNEQUIP 0x00ab + +#define CMSG_ITEM_PICKUP 0x009f #define CMSG_PLAYER_CHANGE_DIR 0x009b +#define CMSG_PLAYER_CHANGE_DEST 0x0085 +#define CMSG_PLAYER_CHANGE_ACT 0x0089 +#define CMSG_PLAYER_RESPAWN 0x00b2 +#define CMSG_PLAYER_EMOTE 0x00bf +#define CMSG_PLAYER_ATTACK 0x0089 +#define CMSG_WHO_REQUEST 0x00c1 #define CMSG_NPC_TALK 0x0090 #define CMSG_NPC_NEXT_REQUEST 0x00b9 @@ -160,6 +182,13 @@ static const int STORAGE_OFFSET = 1; #define CMSG_NPC_BUY_REQUEST 0x00c8 #define CMSG_NPC_SELL_REQUEST 0x00c9 +#define CMSG_TRADE_REQUEST 0x00e4 +#define CMSG_TRADE_RESPONSE 0x00e6 +#define CMSG_TRADE_ITEM_ADD_REQUEST 0x00e8 +#define CMSG_TRADE_CANCEL_REQUEST 0x00ed +#define CMSG_TRADE_ADD_COMPLETE 0x00eb +#define CMSG_TRADE_OK 0x00ef + #define CMSG_PARTY_CREATE 0x00f9 #define CMSG_PARTY_INVITE 0x00fc #define CMSG_PARTY_INVITED 0x00ff |