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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-12-12 16:24:50 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-12-12 16:24:50 +0000
commit32335f43a9d2973823ec1dd5476be3270890d8d4 (patch)
treee225524e9672fceb3cc9d53bfa23ca87f2102e57 /src/net
parent81a485fb23d0139ce75ef4aa7059cff1742bc3b2 (diff)
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Fixed crash when selecting an item after death
Diffstat (limited to 'src/net')
-rw-r--r--src/net/playerhandler.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index e83bcce8..b04778f9 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -32,6 +32,7 @@
#include "../npc.h"
#include "../gui/chat.h"
+#include "../gui/npclistdialog.h"
#include "../gui/ok_dialog.h"
#include "../gui/skill.h"
@@ -39,6 +40,8 @@
OkDialog *weightNotice = NULL;
OkDialog *deathNotice = NULL;
+extern NpcListDialog *npcListDialog;
+
/**
* Listener used for handling the overweigth message.
*/
@@ -64,6 +67,8 @@ namespace {
{
player_node->revive();
deathNotice = NULL;
+ npcListDialog->setVisible(false);
+ current_npc = 0;
}
} deathListener;
}