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author | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-03-23 11:14:00 -0600 |
commit | eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab (patch) | |
tree | e6a09e53f092b94614ea66d92af27c684772cd42 /src/net/tmwserv/playerhandler.h | |
parent | 1850cca2e8ba43b1e70385d848dca9f3a91fef4a (diff) | |
download | mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.gz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.bz2 mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.tar.xz mana-eee4c9a1e2a9fc58ccb8ad05acfe0b0e41ec3fab.zip |
Move all TMWServ-specific code to net/tmwserv
Also fix several instances where the same net handler was being used for
both servers, and a few other related oddities.
Diffstat (limited to 'src/net/tmwserv/playerhandler.h')
-rw-r--r-- | src/net/tmwserv/playerhandler.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/net/tmwserv/playerhandler.h b/src/net/tmwserv/playerhandler.h new file mode 100644 index 00000000..a11109c6 --- /dev/null +++ b/src/net/tmwserv/playerhandler.h @@ -0,0 +1,38 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef NET_PLAYERHANDLER_H +#define NET_PLAYERHANDLER_H + +#include "../messagehandler.h" + +class PlayerHandler : public MessageHandler +{ + public: + PlayerHandler(); + + void handleMessage(MessageIn &msg); + + private: + void handleMapChangeMessage(MessageIn &msg); +}; + +#endif |