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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 12:31:13 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 20:56:48 +0100 |
commit | 92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch) | |
tree | 06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/playerhandler.cpp | |
parent | 10da00488a37cb04a2cb515c94acde7104e74506 (diff) | |
download | mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.gz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.bz2 mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.xz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.zip |
Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the
tools/protocol.py script in the tmwAthena repository.
* Reduced client version from 20 to 6, because that is currently the
minimum supported version, and any adjustments needed for later likely
still need to be made.
* Removed use of no longer handled messages:
- CMSG_SKILL_USE_BEING
- CMSG_SKILL_USE_POSITION
- CMSG_SKILL_USE_MAP
- SMSG_PARTY_MOVE
- CMSG_WHO_REQUEST
- SMSG_WHO_ANSWER
- SMSG_MVP
- SMSG_BEING_MOVE2
- SMSG_BEING_CHANGE_LOOKS
* Some messages were renamed to match the server side
- CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT
- CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT
- SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE
Part of addressing issues #55 and #47, which we now know are about
handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client
will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 5c57b8aa..f704576e 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -20,7 +20,6 @@ */ #include "net/tmwa/playerhandler.h" -#include "net/tmwa/beinghandler.h" #include "client.h" #include "configuration.h" @@ -32,7 +31,6 @@ #include "gui/buydialog.h" #include "gui/buyselldialog.h" -#include "gui/gui.h" #include "gui/okdialog.h" #include "gui/selldialog.h" #include "gui/statuswindow.h" @@ -527,7 +525,7 @@ void PlayerHandler::handleMessage(MessageIn &msg) void PlayerHandler::attack(int id) { - MessageOut outMsg(CMSG_PLAYER_ATTACK); + MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(id); outMsg.writeInt8(0); } @@ -611,7 +609,7 @@ void PlayerHandler::changeAction(Being::Action action) void PlayerHandler::respawn() { - MessageOut outMsg(CMSG_PLAYER_RESTART); + MessageOut outMsg(CMSG_PLAYER_REBOOT); outMsg.writeInt8(0); } |