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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:31:13 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 20:56:48 +0100
commit92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch)
tree06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/playerhandler.cpp
parent10da00488a37cb04a2cb515c94acde7104e74506 (diff)
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Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the tools/protocol.py script in the tmwAthena repository. * Reduced client version from 20 to 6, because that is currently the minimum supported version, and any adjustments needed for later likely still need to be made. * Removed use of no longer handled messages: - CMSG_SKILL_USE_BEING - CMSG_SKILL_USE_POSITION - CMSG_SKILL_USE_MAP - SMSG_PARTY_MOVE - CMSG_WHO_REQUEST - SMSG_WHO_ANSWER - SMSG_MVP - SMSG_BEING_MOVE2 - SMSG_BEING_CHANGE_LOOKS * Some messages were renamed to match the server side - CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT - CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT - SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE Part of addressing issues #55 and #47, which we now know are about handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 5c57b8aa..f704576e 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -20,7 +20,6 @@
*/
#include "net/tmwa/playerhandler.h"
-#include "net/tmwa/beinghandler.h"
#include "client.h"
#include "configuration.h"
@@ -32,7 +31,6 @@
#include "gui/buydialog.h"
#include "gui/buyselldialog.h"
-#include "gui/gui.h"
#include "gui/okdialog.h"
#include "gui/selldialog.h"
#include "gui/statuswindow.h"
@@ -527,7 +525,7 @@ void PlayerHandler::handleMessage(MessageIn &msg)
void PlayerHandler::attack(int id)
{
- MessageOut outMsg(CMSG_PLAYER_ATTACK);
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
outMsg.writeInt32(id);
outMsg.writeInt8(0);
}
@@ -611,7 +609,7 @@ void PlayerHandler::changeAction(Being::Action action)
void PlayerHandler::respawn()
{
- MessageOut outMsg(CMSG_PLAYER_RESTART);
+ MessageOut outMsg(CMSG_PLAYER_REBOOT);
outMsg.writeInt8(0);
}