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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:02:25 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:10:02 -0400 |
commit | 41a23cb4511e9ba3985990e2703fb3d680a23d14 (patch) | |
tree | 2bf03217e3c3b0f28aed5649e2e43cf2b965bd1d /src/net/tmwa/buysellhandler.cpp | |
parent | 782158dfd719fb6d196f79075f275fb8599d393c (diff) | |
download | mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.gz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.bz2 mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.xz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.zip |
Move the majority of the netcode's server messages to the event system
There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/tmwa/buysellhandler.cpp')
-rw-r--r-- | src/net/tmwa/buysellhandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp index d0c8fd40..03480e45 100644 --- a/src/net/tmwa/buysellhandler.cpp +++ b/src/net/tmwa/buysellhandler.cpp @@ -22,6 +22,8 @@ #include "net/tmwa/buysellhandler.h" #include "actorspritemanager.h" +#include "event.h" +#include "eventmanager.h" #include "inventory.h" #include "item.h" #include "localplayer.h" @@ -31,8 +33,6 @@ #include "gui/buysell.h" #include "gui/sell.h" -#include "gui/widgets/chattab.h" - #include "net/messagein.h" #include "net/tmwa/protocol.h" @@ -107,29 +107,29 @@ void BuySellHandler::handleMessage(Net::MessageIn &msg) } else { - localChatTab->chatLog(_("Nothing to sell."), BY_SERVER); + SERVER_NOTICE(_("Nothing to sell.")) } break; case SMSG_NPC_BUY_RESPONSE: if (msg.readInt8() == 0) { - localChatTab->chatLog(_("Thanks for buying."), BY_SERVER); + SERVER_NOTICE(_("Thanks for buying.")) } else { // Reset player money since buy dialog already assumed purchase // would go fine mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); - localChatTab->chatLog(_("Unable to buy."), BY_SERVER); + SERVER_NOTICE(_("Unable to buy.")) } break; case SMSG_NPC_SELL_RESPONSE: if (msg.readInt8() == 0) - localChatTab->chatLog(_("Thanks for selling."), BY_SERVER); + SERVER_NOTICE(_("Thanks for selling.")) else - localChatTab->chatLog(_("Unable to sell."), BY_SERVER); + SERVER_NOTICE(_("Unable to sell.")) break; } |