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authorJared Adams <jaxad0127@gmail.com>2010-03-25 16:03:13 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-25 16:56:12 -0600
commit8745368108563d7c32820b989c3ea794ccb834f9 (patch)
treea69554b2e5659b25f50797cc6ab4cc95b2b6f84e /src/net/manaserv/inventoryhandler.cpp
parentac18a72c9972faf6dbd68abf3c883b2d444396c8 (diff)
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Remove the type boolean from InventoryWindow
This moves inventory/storage type into the Inventory class, having size default to a call to the netcode to get the sive for the given type. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index 66f4a2ba..76fca7ae 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -79,7 +79,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(slot, id);
}
- else if (slot >= 32 && slot < 32 + getSize(INVENTORY))
+ else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
{
int amount = id ? msg.readInt8() : 0;
player_node->setInvItem(slot - 32, id, amount);
@@ -154,30 +154,30 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
gameServerConnection->send(msg);
}
-void InventoryHandler::openStorage(StorageType type)
+void InventoryHandler::openStorage(int type)
{
// TODO
}
-void InventoryHandler::closeStorage(StorageType type)
+void InventoryHandler::closeStorage(int type)
{
// TODO
}
-void InventoryHandler::moveItem(StorageType source, int slot, int amount,
- StorageType destination)
+void InventoryHandler::moveItem(int source, int slot, int amount,
+ int destination)
{
// TODO
}
-size_t InventoryHandler::getSize(StorageType type) const
+size_t InventoryHandler::getSize(int type) const
{
switch (type)
{
- case INVENTORY:
+ case Inventory::INVENTORY:
+ case Inventory::TRADE:
return 50;
- case STORAGE:
- case GUILD_STORAGE:
+ case Inventory::STORAGE:
return 300;
default:
return 0;