summaryrefslogtreecommitdiff
path: root/src/net/gameserver
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 16:30:11 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-21 16:30:11 +0000
commita5e6a44b51d4269ed6812c9a9e0b6a293d959a4d (patch)
treef269a803b58b47082156dc74bb0d6e8e2dc6519e /src/net/gameserver
parent1f6975d34e2c6fe8404fcbe13da406e624d94b68 (diff)
downloadmana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.gz
mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.bz2
mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.tar.xz
mana-a5e6a44b51d4269ed6812c9a9e0b6a293d959a4d.zip
Renamed {read,write}{Byte,Short,Long} to {read,write}{Int8,Int16,Int32}. This
is less confusing in 64-bit context and less conflicting with the 0.0 client.
Diffstat (limited to 'src/net/gameserver')
-rw-r--r--src/net/gameserver/gameserver.cpp2
-rw-r--r--src/net/gameserver/player.cpp46
2 files changed, 24 insertions, 24 deletions
diff --git a/src/net/gameserver/gameserver.cpp b/src/net/gameserver/gameserver.cpp
index 8f8ad8ac..e451d473 100644
--- a/src/net/gameserver/gameserver.cpp
+++ b/src/net/gameserver/gameserver.cpp
@@ -45,7 +45,7 @@ void Net::GameServer::logout(bool reconnectAccount)
{
MessageOut msg(PGMSG_DISCONNECT);
- msg.writeByte((unsigned char) reconnectAccount);
+ msg.writeInt8((unsigned char) reconnectAccount);
Net::GameServer::connection->send(msg);
}
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index 95f7dff9..bb3567d3 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -39,90 +39,90 @@ void Net::GameServer::Player::say(const std::string &text)
void Net::GameServer::Player::walk(int x, int y)
{
MessageOut msg(PGMSG_WALK);
- msg.writeShort(x);
- msg.writeShort(y);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::pickUp(int x, int y)
{
MessageOut msg(PGMSG_PICKUP);
- msg.writeShort(x);
- msg.writeShort(y);
+ msg.writeInt16(x);
+ msg.writeInt16(y);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount)
{
MessageOut msg(PGMSG_MOVE_ITEM);
- msg.writeByte(oldSlot);
- msg.writeByte(newSlot);
- msg.writeByte(amount);
+ msg.writeInt8(oldSlot);
+ msg.writeInt8(newSlot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::drop(int slot, int amount)
{
MessageOut msg(PGMSG_DROP);
- msg.writeByte(slot);
- msg.writeByte(amount);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::equip(int slot)
{
MessageOut msg(PGMSG_EQUIP);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::unequip(int slot)
{
MessageOut msg(PGMSG_UNEQUIP);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::useItem(int slot)
{
MessageOut msg(PGMSG_USE_ITEM);
- msg.writeByte(slot);
+ msg.writeInt8(slot);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::attack(int direction)
{
MessageOut msg(PGMSG_ATTACK);
- msg.writeByte(direction);
+ msg.writeInt8(direction);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::changeAction(Being::Action action)
{
MessageOut msg(PGMSG_ACTION_CHANGE);
- msg.writeByte(action);
+ msg.writeInt8(action);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::talkToNPC(int id, bool restart)
{
MessageOut msg(restart ? PGMSG_NPC_TALK : PGMSG_NPC_TALK_NEXT);
- msg.writeShort(id);
+ msg.writeInt16(id);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::selectFromNPC(int id, int choice)
{
MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeShort(id);
- msg.writeByte(choice);
+ msg.writeInt16(id);
+ msg.writeInt8(choice);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::requestTrade(int id)
{
MessageOut msg(PGMSG_TRADE_REQUEST);
- msg.writeShort(id);
+ msg.writeInt16(id);
Net::GameServer::connection->send(msg);
}
@@ -135,22 +135,22 @@ void Net::GameServer::Player::acceptTrade(bool accept)
void Net::GameServer::Player::tradeItem(int slot, int amount)
{
MessageOut msg(PGMSG_TRADE_ADD_ITEM);
- msg.writeByte(slot);
- msg.writeByte(amount);
+ msg.writeInt8(slot);
+ msg.writeInt8(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::tradeMoney(int amount)
{
MessageOut msg(PGMSG_TRADE_SET_MONEY);
- msg.writeLong(amount);
+ msg.writeInt32(amount);
Net::GameServer::connection->send(msg);
}
void Net::GameServer::Player::tradeWithNPC(int item, int amount)
{
MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeShort(item);
- msg.writeShort(amount);
+ msg.writeInt16(item);
+ msg.writeInt16(amount);
Net::GameServer::connection->send(msg);
}