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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-20 01:42:11 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-02-03 14:40:45 +0100
commit94deb596ae86bfe453c9d88e85266caae26e3980 (patch)
treeafb9f3cc90a832420b28b7cb470078b100e11812 /src/net/gamehandler.h
parent86c4819bee1bcd990b6be20f36dcb26938acac8e (diff)
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Simplified and made generic the way the pickup is handled.
I also made the range be taken from the server type as for the pickup and npc talk ranges. Last but no least, I fixed the parameters sent with PGMSG_PICKUP to send the (item) position where to pickup at as described in the manaserv protocol. The pickup is still not 100% functional due certainly to two problems: 1. The client item coordinates might not be the exact same as in the server. 2. The client seems to try to pick up the item a bit too soon, probably for the reason given in 1. I'll investigate this in another patch. Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
Diffstat (limited to 'src/net/gamehandler.h')
-rw-r--r--src/net/gamehandler.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
index 599e89b8..40e4b099 100644
--- a/src/net/gamehandler.h
+++ b/src/net/gamehandler.h
@@ -47,6 +47,16 @@ class GameHandler
* Tells whether the protocol is using the MP status bar
*/
virtual bool canUseMagicBar() const = 0;
+
+ /**
+ * Tells the range is pixel where the player can pickup items from.
+ */
+ virtual int getPickupRange() const = 0;
+
+ /**
+ * Tells the range is pixel where the player can talk to an NPC from.
+ */
+ virtual int getNpcTalkRange() const = 0;
};
} // namespace Net