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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-20 01:42:11 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-02-03 14:40:45 +0100 |
commit | 94deb596ae86bfe453c9d88e85266caae26e3980 (patch) | |
tree | afb9f3cc90a832420b28b7cb470078b100e11812 /src/net/gamehandler.h | |
parent | 86c4819bee1bcd990b6be20f36dcb26938acac8e (diff) | |
download | mana-94deb596ae86bfe453c9d88e85266caae26e3980.tar.gz mana-94deb596ae86bfe453c9d88e85266caae26e3980.tar.bz2 mana-94deb596ae86bfe453c9d88e85266caae26e3980.tar.xz mana-94deb596ae86bfe453c9d88e85266caae26e3980.zip |
Simplified and made generic the way the pickup is handled.
I also made the range be taken from the server type
as for the pickup and npc talk ranges.
Last but no least, I fixed the parameters sent with
PGMSG_PICKUP to send the (item) position where to pickup at
as described in the manaserv protocol.
The pickup is still not 100% functional due certainly
to two problems:
1. The client item coordinates might not be the exact same as in the server.
2. The client seems to try to pick up the item a bit too soon,
probably for the reason given in 1.
I'll investigate this in another patch.
Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
Diffstat (limited to 'src/net/gamehandler.h')
-rw-r--r-- | src/net/gamehandler.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h index 599e89b8..40e4b099 100644 --- a/src/net/gamehandler.h +++ b/src/net/gamehandler.h @@ -47,6 +47,16 @@ class GameHandler * Tells whether the protocol is using the MP status bar */ virtual bool canUseMagicBar() const = 0; + + /** + * Tells the range is pixel where the player can pickup items from. + */ + virtual int getPickupRange() const = 0; + + /** + * Tells the range is pixel where the player can talk to an NPC from. + */ + virtual int getNpcTalkRange() const = 0; }; } // namespace Net |