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authorJared Adams <jaxad0127@gmail.com>2009-07-15 14:43:16 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-15 14:47:24 -0600
commit18aaa873abcaa617bbd296f73138d062423662b8 (patch)
treecfdcf6d3a5750549c01df38cda27f0ea14b47279 /src/net/ea
parentfa6d39d9f56e09abfb6b48bacdd66ddbad20c641 (diff)
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Merge and cleanup attribute code
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/charserverhandler.cpp2
-rw-r--r--src/net/ea/generalhandler.cpp15
-rw-r--r--src/net/ea/playerhandler.cpp229
-rw-r--r--src/net/ea/protocol.h24
4 files changed, 168 insertions, 102 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 4ffea0c9..a09f11f9 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -205,7 +205,7 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
tempPlayer->setSprite(Being::MISC2_SPRITE, msg.readInt16());
tempPlayer->setName(msg.readString(24));
for (int i = 0; i < 6; i++) {
- tempPlayer->mAttr[i] = msg.readInt8();
+ tempPlayer->setAttributeBase(i + STR, msg.readInt8());
}
slot = msg.readInt8(); // character slot
msg.readInt8(); // unknown
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index 8ff62d37..bbadd44f 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -23,6 +23,7 @@
#include "gui/inventorywindow.h"
#include "gui/skilldialog.h"
+#include "gui/status.h"
#include "net/ea/network.h"
#include "net/ea/protocol.h"
@@ -203,6 +204,20 @@ void GeneralHandler::guiWindowsLoaded()
partyTab = new PartyTab;
inventoryWindow->setSplitAllowed(false);
skillDialog->loadSkills("ea-skills.xml");
+
+ /*statusWindow->addAttribute(STR, _("Strength"), true);
+ statusWindow->addAttribute(AGI, _("Agility"), true);
+ statusWindow->addAttribute(VIT, _("Vitality"), true);
+ statusWindow->addAttribute(INT, _("Intelligence"), true);
+ statusWindow->addAttribute(DEX, _("Dexterity"), true);
+ statusWindow->addAttribute(LUK, _("Luck"), true);
+
+ statusWindow->addAttribute(ATK, _("Attack"), false);
+ statusWindow->addAttribute(DEF, _("Defense"), false);
+ statusWindow->addAttribute(MATK, _("M.Attack"), false);
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false);
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false);
+ statusWindow->addAttribute(FLEE, _("% Evade"), false);*/
}
void GeneralHandler::guiWindowsUnloaded()
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 9b4c56e2..9464723a 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -53,6 +53,9 @@ OkDialog *deathNotice = NULL;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+#define ATTR_BONUS(atr) \
+(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
+
// TODO Move somewhere else
namespace {
@@ -223,17 +226,14 @@ void PlayerHandler::handleMessage(MessageIn &msg)
switch (type)
{
case 0x0000: player_node->setWalkSpeed(value); break;
+ case 0x0004: break; // manner
case 0x0005: player_node->setHp(value); break;
case 0x0006: player_node->setMaxHp(value); break;
case 0x0007: player_node->mMp = value; break;
case 0x0008: player_node->mMaxMp = value; break;
- case 0x0009:
- player_node->setCharacterPoints(value);
- break;
+ case 0x0009: player_node->setCharacterPoints(value); break;
case 0x000b: player_node->setLevel(value); break;
- case 0x000c:
- player_node->setSkillPoints(value);
- break;
+ case 0x000c: player_node->setSkillPoints(value); break;
case 0x0018:
if (value >= player_node->getMaxWeight() / 2 &&
player_node->getTotalWeight() <
@@ -249,13 +249,44 @@ void PlayerHandler::handleMessage(MessageIn &msg)
player_node->setTotalWeight(value);
break;
case 0x0019: player_node->setMaxWeight(value); break;
- case 0x0029: player_node->ATK = value; break;
- case 0x002b: player_node->MATK = value; break;
- case 0x002d: player_node->DEF = value; break;
- case 0x002e: player_node->DEF_BONUS = value; break;
- case 0x002f: player_node->MDEF = value; break;
- case 0x0031: player_node->HIT = value; break;
- case 0x0032: player_node->FLEE = value; break;
+
+ case 0x0029: player_node->setAttributeEffective(ATK, value
+ + ATTR_BONUS(ATK));
+ player_node->setAttributeBase(ATK, value);
+ break;
+ case 0x002a: value += player_node->getAttributeBase(ATK);
+ player_node->setAttributeEffective(ATK, value); break;
+
+ case 0x002b: player_node->setAttributeEffective(MATK, value
+ + ATTR_BONUS(MATK));
+ player_node->setAttributeBase(MATK, value); break;
+ case 0x002c: value += player_node->getAttributeBase(MATK);
+ player_node->setAttributeEffective(MATK, value); break;
+
+ case 0x002d: player_node->setAttributeEffective(DEF, value
+ + ATTR_BONUS(DEF));
+ player_node->setAttributeBase(DEF, value); break;
+ case 0x002e: value += player_node->getAttributeBase(DEF);
+ player_node->setAttributeEffective(DEF, value); break;
+
+ case 0x002f: player_node->setAttributeEffective(MDEF, value
+ + ATTR_BONUS(MDEF));
+ player_node->setAttributeBase(MDEF, value); break;
+ case 0x0030: value += player_node->getAttributeBase(MDEF);
+ player_node->setAttributeEffective(MDEF, value); break;
+
+ case 0x0031: player_node->setAttributeBase(HIT, value);
+ player_node->setAttributeEffective(HIT, value); break;
+
+ case 0x0032: player_node->setAttributeEffective(FLEE, value
+ + ATTR_BONUS(FLEE));
+ player_node->setAttributeBase(FLEE, value); break;
+ case 0x0033: value += player_node->getAttributeBase(FLEE);
+ player_node->setAttributeEffective(FLEE, value); break;
+
+ case 0x0034: player_node->setAttributeBase(CRIT, value);
+ player_node->setAttributeEffective(CRIT, value); break;
+
case 0x0035: player_node->mAttackSpeed = value; break;
case 0x0037: player_node->mJobLevel = value; break;
case 500: player_node->setGMLevel(value); break;
@@ -302,26 +333,13 @@ void PlayerHandler::handleMessage(MessageIn &msg)
int type = msg.readInt32();
int base = msg.readInt32();
int bonus = msg.readInt32();
- int total = base + bonus;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = total;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = total;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = total;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = total;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = total;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = total;
- break;
- }
+ player_node->setAttributeBase(type, base);
+ player_node->setAttributeEffective(type, base + bonus);
}
break;
- case SMSG_PLAYER_STAT_UPDATE_4:
+ case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
{
int type = msg.readInt16();
int fail = msg.readInt8();
@@ -330,72 +348,104 @@ void PlayerHandler::handleMessage(MessageIn &msg)
if (fail != 1)
break;
- switch (type) {
- case 0x000d: player_node->mAttr[LocalPlayer::STR] = value;
- break;
- case 0x000e: player_node->mAttr[LocalPlayer::AGI] = value;
- break;
- case 0x000f: player_node->mAttr[LocalPlayer::VIT] = value;
- break;
- case 0x0010: player_node->mAttr[LocalPlayer::INT] = value;
- break;
- case 0x0011: player_node->mAttr[LocalPlayer::DEX] = value;
- break;
- case 0x0012: player_node->mAttr[LocalPlayer::LUK] = value;
- break;
- }
+ int bonus = ATTR_BONUS(type);
+
+ player_node->setAttributeBase(type, value);
+ player_node->setAttributeEffective(type, value + bonus);
}
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
player_node->setCharacterPoints(msg.readInt16());
- player_node->mAttr[LocalPlayer::STR] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
- player_node->mAttr[LocalPlayer::AGI] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
- player_node->mAttr[LocalPlayer::VIT] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
- player_node->mAttr[LocalPlayer::INT] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
- player_node->mAttr[LocalPlayer::DEX] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
- player_node->mAttr[LocalPlayer::LUK] = msg.readInt8();
- player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
- player_node->ATK = msg.readInt16(); // ATK
- player_node->ATK_BONUS = msg.readInt16(); // ATK bonus
- player_node->MATK = msg.readInt16(); // MATK max
- player_node->MATK_BONUS = msg.readInt16(); // MATK min
- player_node->DEF = msg.readInt16(); // DEF
- player_node->DEF_BONUS = msg.readInt16(); // DEF bonus
- player_node->MDEF = msg.readInt16(); // MDEF
- player_node->MDEF_BONUS = msg.readInt16(); // MDEF bonus
- player_node->HIT = msg.readInt16(); // HIT
- player_node->FLEE = msg.readInt16(); // FLEE
- player_node->FLEE_BONUS = msg.readInt16(); // FLEE bonus
- msg.readInt16(); // critical
- msg.readInt16(); // unknown
+
+ {
+ int val = msg.readInt8();
+ player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
+ player_node->setAttributeBase(STR, val);
+ player_node->setAttributeBase(STR, msg.readInt8());
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
+ player_node->setAttributeBase(AGI, val);
+ player_node->setAttributeBase(AGI_U, msg.readInt8());
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
+ player_node->setAttributeBase(VIT, val);
+ player_node->setAttributeBase(VIT_U, msg.readInt8());
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
+ player_node->setAttributeBase(INT, val);
+ player_node->setAttributeBase(INT_U, msg.readInt8());
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
+ player_node->setAttributeBase(DEX, val);
+ player_node->setAttributeBase(DEX_U, msg.readInt8());
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
+ player_node->setAttributeBase(LUK, val);
+ player_node->setAttributeBase(LUK_U, msg.readInt8());
+
+ val = msg.readInt16(); // ATK
+ player_node->setAttributeBase(ATK, val);
+ val += msg.readInt16(); // ATK bonus
+ player_node->setAttributeEffective(ATK, val);
+
+ val = msg.readInt16(); // MATK
+ player_node->setAttributeBase(MATK, val);
+ val += msg.readInt16(); // MATK bonus
+ player_node->setAttributeEffective(MATK, val);
+
+ val = msg.readInt16(); // DEF
+ player_node->setAttributeBase(DEF, val);
+ val += msg.readInt16(); // DEF bonus
+ player_node->setAttributeEffective(DEF, val);
+
+ val = msg.readInt16(); // MDEF
+ player_node->setAttributeBase(MDEF, val);
+ val += msg.readInt16(); // MDEF bonus
+ player_node->setAttributeEffective(MDEF, val);
+
+ val = msg.readInt16(); // HIT
+ player_node->setAttributeBase(ATK, val);
+ player_node->setAttributeEffective(ATK, val);
+
+ val = msg.readInt16(); // FLEE
+ player_node->setAttributeBase(FLEE, val);
+ val += msg.readInt16(); // FLEE bonus
+ player_node->setAttributeEffective(FLEE, val);
+
+ val = msg.readInt16();
+ player_node->setAttributeBase(CRIT, val);
+ player_node->setAttributeEffective(CRIT, val);
+ }
+
+ msg.readInt16(); // manner
break;
case SMSG_PLAYER_STAT_UPDATE_6:
switch (msg.readInt16()) {
case 0x0020:
- player_node->mAttrUp[LocalPlayer::STR] = msg.readInt8();
+ player_node->setAttributeBase(STR_U, msg.readInt8());
break;
case 0x0021:
- player_node->mAttrUp[LocalPlayer::AGI] = msg.readInt8();
+ player_node->setAttributeBase(AGI_U, msg.readInt8());
break;
case 0x0022:
- player_node->mAttrUp[LocalPlayer::VIT] = msg.readInt8();
+ player_node->setAttributeBase(VIT_U, msg.readInt8());
break;
case 0x0023:
- player_node->mAttrUp[LocalPlayer::INT] = msg.readInt8();
+ player_node->setAttributeBase(INT_U, msg.readInt8());
break;
case 0x0024:
- player_node->mAttrUp[LocalPlayer::DEX] = msg.readInt8();
+ player_node->setAttributeBase(DEX_U, msg.readInt8());
break;
case 0x0025:
- player_node->mAttrUp[LocalPlayer::LUK] = msg.readInt8();
+ player_node->setAttributeBase(LUK_U, msg.readInt8());
break;
}
break;
@@ -433,35 +483,12 @@ void PlayerHandler::emote(int emoteId)
void PlayerHandler::increaseAttribute(size_t attr)
{
- MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
-
- switch (attr)
+ if (attr >= STR && attr <= LUK)
{
- case LocalPlayer::STR:
- outMsg.writeInt16(0x000d);
- break;
-
- case LocalPlayer::AGI:
- outMsg.writeInt16(0x000e);
- break;
-
- case LocalPlayer::VIT:
- outMsg.writeInt16(0x000f);
- break;
-
- case LocalPlayer::INT:
- outMsg.writeInt16(0x0010);
- break;
-
- case LocalPlayer::DEX:
- outMsg.writeInt16(0x0011);
- break;
-
- case LocalPlayer::LUK:
- outMsg.writeInt16(0x0012);
- break;
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
+ outMsg.writeInt16(STR);
+ outMsg.writeInt8(1);
}
- outMsg.writeInt8(1);
}
void PlayerHandler::decreaseAttribute(size_t attr)
diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h
index fcb96f22..268c8c67 100644
--- a/src/net/ea/protocol.h
+++ b/src/net/ea/protocol.h
@@ -22,6 +22,30 @@
#ifndef EA_PROTOCOL_H
#define EA_PROTOCOL_H
+enum {
+ STR = 0xd,
+ AGI,
+ VIT,
+ INT,
+ DEX,
+ LUK,
+
+ STR_U,
+ AGI_U,
+ VIT_U,
+ INT_U,
+ DEX_U,
+ LUK_U,
+
+ ATK,
+ DEF,
+ MATK,
+ MDEF,
+ HIT,
+ FLEE,
+ CRIT
+};
+
static const int INVENTORY_OFFSET = 2;
static const int STORAGE_OFFSET = 1;