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authorJared Adams <jaxad0127@gmail.com>2009-05-02 22:05:37 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-02 22:05:37 -0600
commitd592883f61eef2abb7829a6b624d2c85fe54dd5e (patch)
treef5ee4e94f8d57f251e5389a17538573f441aae98 /src/net/ea/npchandler.cpp
parent8a3a417e3a3c083414d35de0f0dad91edde09276 (diff)
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Fix up some things in the NPC dialog
Diffstat (limited to 'src/net/ea/npchandler.cpp')
-rw-r--r--src/net/ea/npchandler.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/net/ea/npchandler.cpp b/src/net/ea/npchandler.cpp
index abdac169..c53dfae1 100644
--- a/src/net/ea/npchandler.cpp
+++ b/src/net/ea/npchandler.cpp
@@ -87,20 +87,19 @@ void NpcHandler::handleMessage(MessageIn &msg)
npcDialog->showCloseButton();
// Otherwise, move on as an empty dialog doesn't help
else
- npcDialog->closeDialog();
+ closeDialog(id);
break;
- /* Note: with the new dialog, we automaticilly assume "Next"
case SMSG_NPC_NEXT:
id = msg.readInt32();
// If we're talking to that NPC, show the next button
- if (id == current_npc && dialog)
- dialog->showNextButton();
+ if (id == current_npc)
+ npcDialog->showNextButton();
// Otherwise, move on as an empty dialog doesn't help
- else if (dialog)
+ else
nextDialog(id);
break;
- */
+
case SMSG_NPC_INT_INPUT:
// Request for an integer
current_npc = msg.readInt32();