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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-25 23:04:58 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-05-25 23:04:58 +0200
commita36909f5c3408153c9b5f9477adde9b27d8c7482 (patch)
tree0acd7721cd2bb2b27878d20027d0510458581515 /src/net/ea/maphandler.cpp
parent4e18e7619e9a8c909dea3374a2a7aa39befe0c16 (diff)
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Handle map not found gracefully
Instead of shutting down, the client will now draw a gray background. This allows the player to still contact a GM in order to be helped out of the situation. It also helps me warp out of the non-existing map I accidentally warped myself onto. ;)
Diffstat (limited to 'src/net/ea/maphandler.cpp')
-rw-r--r--src/net/ea/maphandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp
index c7ff0ec7..6f8a9827 100644
--- a/src/net/ea/maphandler.cpp
+++ b/src/net/ea/maphandler.cpp
@@ -103,7 +103,6 @@ void MapHandler::mapLoaded(const std::string &mapName)
void MapHandler::who()
{
-
}
void MapHandler::quit()