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author | Ira Rice <irarice@gmail.com> | 2009-02-25 19:04:39 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-25 19:04:39 -0700 |
commit | 0dde31c3db09113639fa443142995b6efcff6646 (patch) | |
tree | 9e91488f812067dae7a91f84393a930ffe31b626 /src/net/buysellhandler.cpp | |
parent | 6cd131052c78af04e794409189a0d7e16dcc0c51 (diff) | |
download | mana-0dde31c3db09113639fa443142995b6efcff6646.tar.gz mana-0dde31c3db09113639fa443142995b6efcff6646.tar.bz2 mana-0dde31c3db09113639fa443142995b6efcff6646.tar.xz mana-0dde31c3db09113639fa443142995b6efcff6646.zip |
Fix NPC handling to not need a handle on the NPC
Loosely based on TMW commit f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/net/buysellhandler.cpp')
-rw-r--r-- | src/net/buysellhandler.cpp | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp index 245b8a50..e9255540 100644 --- a/src/net/buysellhandler.cpp +++ b/src/net/buysellhandler.cpp @@ -66,7 +66,7 @@ void BuySellHandler::handleMessage(MessageIn *msg) sellDialog->setVisible(false); sellDialog->reset(); buySellDialog->setVisible(true); - current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32())); + current_npc = msg->readInt32(); break; case SMSG_NPC_BUY: @@ -89,7 +89,8 @@ void BuySellHandler::handleMessage(MessageIn *msg) case SMSG_NPC_SELL: msg->readInt16(); // length n_items = (msg->getLength() - 4) / 10; - if (n_items > 0) { + if (n_items > 0) + { sellDialog->setMoney(player_node->mGp); sellDialog->reset(); sellDialog->setVisible(true); @@ -101,21 +102,25 @@ void BuySellHandler::handleMessage(MessageIn *msg) msg->readInt32(); // OCvalue Item *item = player_node->getInventory()->getItem(index); - if (item && !(item->isEquipped())) { + + if (item && !(item->isEquipped())) sellDialog->addItem(item, value); - } } } - else { + else + { chatWindow->chatLog(_("Nothing to sell"), BY_SERVER); current_npc = 0; } break; case SMSG_NPC_BUY_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) + { chatWindow->chatLog(_("Thanks for buying"), BY_SERVER); - } else { + } + else + { // Reset player money since buy dialog already assumed purchase // would go fine buyDialog->setMoney(player_node->mGp); @@ -124,11 +129,11 @@ void BuySellHandler::handleMessage(MessageIn *msg) break; case SMSG_NPC_SELL_RESPONSE: - if (msg->readInt8() == 0) { + if (msg->readInt8() == 0) chatWindow->chatLog(_("Thanks for selling"), BY_SERVER); - } else { + else chatWindow->chatLog(_("Unable to sell"), BY_SERVER); - } + break; } } |