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authorEugenio Favalli <elvenprogrammer@gmail.com>2004-09-26 13:08:46 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-09-26 13:08:46 +0000
commit92bbeab96bf61edf9b7caa125ed67e634258383e (patch)
treea95dd426590c8e6208445290fa8b9b47c1a57bcb /src/main.cpp
parente46b2cdbf205d3d2e17266e3168fdbecd5f53222 (diff)
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+/**
+
+ The Mana World
+ Copyright 2004 The Mana World Development Team
+
+ This file is part of The Mana World.
+
+ The Mana World is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ any later version.
+
+ The Mana World is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with The Mana World; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+*/
+
+#include "main.h"
+#include "./Sound/sound.h"
+#include "./Graphic/graphic.h"
+
+/* Account infos */
+int account_ID, session_ID1, session_ID2;
+char sex, n_server, n_character;
+SERVER_INFO *server_info;
+CHAR_SEL_INFO *char_info;
+
+BITMAP *playerset;
+DATAFILE *graphic, *emotions;
+
+char username[25];
+char password[25];
+int map_address, char_ID;
+short map_port;
+char map_name[16];
+unsigned char state;
+unsigned short x, y;
+unsigned char direction;
+unsigned short job, hair, hair_color;
+unsigned char stretch_mode;
+
+// new sound-engine /- kth5
+TmwSound sound;
+
+void request_exit() {
+ state = EXIT;
+}
+
+/** Do all initialization stuff */
+void init_engine() {
+ allegro_init();
+ init_log();
+ set_close_button_callback(request_exit); // we should not use set_window_close_hook() since it's deprecated and might be gone in the future /-kth5
+ set_config_file("tmw.ini");
+ #ifdef MACOSX
+ set_color_depth(32);
+ Init_SuperEagle(32);
+ #else
+ set_color_depth(16);
+ Init_SuperEagle(16);
+ #endif
+ stretch_mode = get_config_int("settings", "stretch", 0);
+ if(stretch_mode==0) {
+ if(set_gfx_mode(get_config_int("settings", "screen", 0), 400, 300, 0, 0))
+ error(allegro_error);
+ } else {
+ if(set_gfx_mode(get_config_int("settings", "screen", 0), 800, 600, 0, 0))
+ error(allegro_error);
+ }
+ if(install_keyboard())
+ error("Unable to install keyboard");
+ if(install_timer())
+ error("Unable to install timer");
+ if(install_mouse()==-1)
+ error("Unable to install mouse");
+ if(alfont_init()!=ALFONT_OK)
+ error("Unable to install AllegroFont");
+
+ buffer = create_bitmap(800, 600);
+ if(!buffer)
+ error("Not enough memory to create buffer");
+ graphic = load_datafile("./data/graphic/graphic.dat");
+ if(graphic==NULL)
+ error("Unable to load graphic datafile");
+ playerset = (BITMAP*)graphic[PLAYERSET_BMP].dat;
+ emotions = load_datafile("./data/graphic/emotions.dat");
+ if(emotions==NULL)
+ error("Unable to load emotions datafile");
+
+ init_gui(buffer, "./data/skin/aqua.skin");
+
+ state = LOGIN;
+}
+
+/** Clear the engine */
+void exit_engine() {
+ gui_exit();
+ //alfont_exit();
+ destroy_bitmap(buffer);
+ allegro_exit();
+}
+
+/** Main */
+int main() {
+ init_engine();
+
+ // initialize sound-engine and start playing intro-theme /-kth5
+ try{
+ if(get_config_int("settings", "sound", 0)==1)
+ sound.Init(32,20); // inits the sound-subsystem w/ 32 voices / 20 for mod
+ sound.SetVol(128,128,128); // sets intial volume parameters
+ //#ifdef WIN32
+ //sound.StartMIDI("Sound/Midis/city.mid",-1); // play a midi file
+ //#endif
+ }catch(const char * err){ // catch errors and show appropriate messages on-screen (elven plz... ^^)
+ ok("Sound Engine", err);
+ warning(err);
+ }
+
+ while(state!=EXIT) {
+ switch(state) {
+ case LOGIN:
+ status("LOGIN");
+ login();
+ break;
+ case CHAR_SERVER:
+ status("CHAR_SERVER");
+ char_server();
+ break;
+ case CHAR_SELECT:
+ status("CHAR_SELECT");
+ char_select();
+ break;
+ case GAME:
+ sound.StopBGM();
+ status("GAME");
+ map_start();
+ if( state==GAME )
+ game();
+ break;
+ default:
+ state = EXIT;
+ break;
+ }
+ }
+ status("EXIT");
+ exit_engine();
+ return 0;
+}
+END_OF_MAIN();