diff options
author | Ira Rice <irarice@gmail.com> | 2009-03-19 23:05:20 -0600 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-03-19 23:05:20 -0600 |
commit | 4b7755fcae0de15951c508ec034158007c8b6cf3 (patch) | |
tree | df9cddb1231fc0812ac1d3910ab98762f554fbf3 /src/main.cpp | |
parent | c2c0a9fa8476b9335a6198b41cc702da82fd40bd (diff) | |
download | mana-4b7755fcae0de15951c508ec034158007c8b6cf3.tar.gz mana-4b7755fcae0de15951c508ec034158007c8b6cf3.tar.bz2 mana-4b7755fcae0de15951c508ec034158007c8b6cf3.tar.xz mana-4b7755fcae0de15951c508ec034158007c8b6cf3.zip |
Throttle framerates down to save CPU cycles. Now that we're getting high
framerates in OpenGL even on older hardware, this should be done to
conserve on CPU usage, rather than stressing it with more frames than
the monitor can render.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 7ee2f6b4..a04c8696 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1101,9 +1101,9 @@ int main(int argc, char *argv[]) /* * This loop can really stress the CPU, for no reason since it's * just constantly redrawing the wallpaper. Added the following - * usleep to limit it to 20 FPS during the login sequence + * usleep to limit it to 40 FPS during the login sequence */ - usleep(50000); + usleep(25000); } delete guiPalette; |