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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-30 01:34:16 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-09 20:00:07 +0100 |
commit | 1b1050da1c7b84cc72b7efbb2229294975be9e10 (patch) | |
tree | 68d15ccb015d58aeb5797ffd06efca3e55997c24 /src/localplayer.h | |
parent | 0d4142a891cd228da24ee3aa3bbd7dc622da5b75 (diff) | |
parent | 955a7613d1fe116fe5e1da07a222b6849b3c885c (diff) | |
download | mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.gz mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.bz2 mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.tar.xz mana-1b1050da1c7b84cc72b7efbb2229294975be9e10.zip |
Merged with Aethyra master as of 2009-01-27
Conflicts:
Almost everywhere.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 68 |
1 files changed, 63 insertions, 5 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 6b6486e5..55e12bf1 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -25,11 +25,16 @@ #include <vector> #include "player.h" +#include "simpleanimation.h" // TODO move into some sane place... #define MAX_SLOT 2 +#define INVENTORY_SIZE 102 +#define STORAGE_SIZE 301 + class FloorItem; +class ImageSet; class Inventory; class Item; class Network; @@ -54,7 +59,7 @@ class LocalPlayer : public Player */ ~LocalPlayer(); - void setName(const std::string &name) {Being::setName(name); } + virtual void setName(const std::string &name); void setNetwork(Network *network) { mNetwork = network; } Network *getNetwork() {return mNetwork; } virtual void logic(); @@ -71,6 +76,11 @@ class LocalPlayer : public Player Inventory* getInventory() const { return mInventory; } /** + * Returns the player's storage + */ + Inventory* getStorage() const { return mStorage; } + + /** * Equips an item. */ void equipItem(Item *item); @@ -118,6 +128,14 @@ class LocalPlayer : public Player void attack(Being *target = NULL, bool keep = false); + /** + * Triggers whether or not to show the name as a GM name. + * NOTE: This doesn't mean that just anyone can use this. + * If the server doesn't acknowlege you, you won't be shown + * as a GM on other people's clients. + */ + virtual void setGM(); + void stopAttack(); Being* getTarget() const; @@ -166,6 +184,12 @@ class LocalPlayer : public Player void revive(); /** + * Accessors for mInStorage + */ + bool getInStorage() { return mInStorage; } + void setInStorage(bool inStorage) { mInStorage = inStorage; } + + /** * Sets the amount of XP. Shows XP gaining effect if the player is on * a map. */ @@ -198,6 +222,20 @@ class LocalPlayer : public Player Uint16 mStatPoint, mSkillPoint; Uint16 mStatsPointsToAttribute; + bool mUpdateName; /** Whether or not the name settings have changed */ + + bool mMapInitialized; /** Whether or not the map is available yet */ + + float mLastAttackTime; /**< Used to synchronize the charge dialog */ + + void drawTargetCursor(Graphics *graphics, int offsetX, int offsetY); + + /** Animated in range target cursor. */ + SimpleAnimation *mTargetCursorInRange[NUM_TC]; + + /** Animated out of range target cursor. */ + SimpleAnimation *mTargetCursorOutRange[NUM_TC]; + protected: virtual void handleStatusEffect(StatusEffect *effect, int effectId); @@ -211,15 +249,35 @@ class LocalPlayer : public Player FloorItem *mPickUpTarget; bool mTrading; + bool mInStorage; /**< Whether storage is currently accessible */ bool mGoingToTarget; - int mLastAction; /**< Time stamp of the last action, -1 if none. */ - int mWalkingDir; /**< The direction the player is walking in. */ - int mDestX; /**< X coordinate of destination. */ - int mDestY; /**< Y coordinate of destination. */ + bool mKeepAttacking; /** Whether or not to continue to attack */ + int mTargetTime; /** How long the being has been targeted **/ + int mLastAction; /**< Time stamp of the last action, -1 if none. */ + int mLastTarget; /** Time stamp of last targeting action, -1 if none. */ + int mWalkingDir; /**< The direction the player is walking in. */ + int mDestX; /**< X coordinate of destination. */ + int mDestY; /**< Y coordinate of destination. */ std::vector<int> mStatusEffectIcons; Inventory *mInventory; + Inventory *mStorage; + + /** + * Helper function for loading target cursors + */ + void loadTargetCursor(std::string filename, int width, int height, + bool outRange, Being::TargetCursorSize size); + + /** Images of in range target cursor. */ + ImageSet *mInRangeImages[NUM_TC]; + + /** Images of out of range target cursor. */ + ImageSet *mOutRangeImages[NUM_TC]; + + // Load the target cursors into memory + void initTargetCursor(); }; extern LocalPlayer *player_node; |