diff options
author | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-01-28 07:57:49 +0000 |
commit | 5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch) | |
tree | 91db46420bfaa21694bd69df2e46f854ac14910f /src/localplayer.cpp | |
parent | 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff) | |
download | mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.gz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.bz2 mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.tar.xz mana-5ff0cd265460ef3fcc30f663094dc2c99b9926e9.zip |
Added weapon skill system and leveling system.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 66 |
1 files changed, 50 insertions, 16 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index d01b613e..12de3de4 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -49,17 +49,21 @@ LocalPlayer::LocalPlayer(): mAttackRange(0), mInventory(new Inventory), mEquipment(new Equipment), - mAttributeBase(NB_CHARACTER_ATTRIBUTES, 0), - mAttributeEffective(NB_CHARACTER_ATTRIBUTES, 0), - mAttributeIncreasePoints(0), - mLevel(1), mMoney(0), + mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1), + mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1), + mExpCurrent(CHAR_SKILL_NB, -1), + mExpNext(CHAR_SKILL_NB, -1), + mCharacterPoints(-1), + mCorrectionPoints(-1), + mLevel(1), mLevelProgress(0), + mMoney(0), mTotalWeight(1), mMaxWeight(1), mHP(1), mMaxHP(1), - mXp(0), mTarget(NULL), mPickUpTarget(NULL), mTrading(false), mLastAction(-1), mWalkingDir(0), - mDestX(0), mDestY(0) + mDestX(0), mDestY(0), + mExpMessageTime(0) { } @@ -74,6 +78,21 @@ void LocalPlayer::logic() mLastAction = -1; } + // Show XP messages + if(!mExpMessages.empty()) + { + if (mExpMessageTime == 0) + { + particleEngine->addTextRiseFadeOutEffect(mExpMessages.front(), + 0, 128, 255, + speechFont, + mPx + 16, mPy - 16); + mExpMessages.pop_front(); + mExpMessageTime = 30; + } + mExpMessageTime--; + } + Being::logic(); } @@ -326,7 +345,6 @@ void LocalPlayer::attack() else { sound.playSfx("sfx/fist-swish.ogg"); } - Net::GameServer::Player::attack(getSpriteDirection()); } @@ -346,19 +364,35 @@ void LocalPlayer::revive() void LocalPlayer::raiseAttribute(size_t attr) { + // we assume that the server allows the change. When not we will undo it later. + mCharacterPoints--; mAttributeBase.at(attr)++; - // TODO: Inform the server about our desire to raise the attribute + Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN); } -void LocalPlayer::setXp(int xp) +void LocalPlayer::lowerAttribute(size_t attr) { - if (mMap && xp > mXp) - { - const std::string text = toString(xp - mXp) + " xp"; + // we assume that the server allows the change. When not we will undo it later. + mCorrectionPoints--; + mCharacterPoints++; + mAttributeBase.at(attr)--; + Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN); +} - // Show XP number - particleEngine->addTextRiseFadeOutEffect(text, hitYellowFont, - mPx + 16, mPy - 16); +void LocalPlayer::setExperience(int skill, int current, int next) +{ + int diff = current - mExpCurrent.at(skill); + if (mMap && mExpCurrent.at(skill) != -1 && diff > 0) + { + const std::string text = toString(diff) + " xp skill" + toString(skill); + mExpMessages.push_back(text); } - mXp = xp; + + mExpCurrent.at(skill) = current; + mExpNext.at(skill) = next; +} + +std::pair<int, int> LocalPlayer::getExperience(int skill) +{ + return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill)); } |