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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-06 22:46:15 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-06 22:46:15 +0200 |
commit | f0fd20fdd649eb61fa0d2444d910a2b0882e3580 (patch) | |
tree | ee879af37c773e8a40b353e6e1e714ab5e1f45b1 /src/localplayer.cpp | |
parent | 7ee2220427d8735c777f504517c24c49afda699f (diff) | |
download | mana-f0fd20fdd649eb61fa0d2444d910a2b0882e3580.tar.gz mana-f0fd20fdd649eb61fa0d2444d910a2b0882e3580.tar.bz2 mana-f0fd20fdd649eb61fa0d2444d910a2b0882e3580.tar.xz mana-f0fd20fdd649eb61fa0d2444d910a2b0882e3580.zip |
Moved many MessageOut constructions around
No real point in having these abstracted away twice. We're using network
interfaces now instead of functions structured in namespaces.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 8d538f94..fea3bae8 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -357,18 +357,6 @@ void LocalPlayer::equipItem(Item *item) Net::getInventoryHandler()->equipItem(item); } -#ifdef TMWSERV_SUPPORT - -void LocalPlayer::unequipItem(int slot) -{ - Net::GameServer::Player::unequip(slot); - - // Tidy equipment directly to avoid weapon still shown bug, for instance - mEquipment->setEquipment(slot, 0); -} - -#endif - void LocalPlayer::unequipItem(Item *item) { Net::getInventoryHandler()->unequipItem(item); |