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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-10 14:39:16 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-02-10 14:39:16 +0000 |
commit | 2136d196ef0e1dbb6d085c163443d83ec0766610 (patch) | |
tree | 5dd19a7f0b782f7e566cc6460caf6a5807ce3311 /src/gui | |
parent | d7e809c18ce55830fdc87eba29f30a6dfc4f222d (diff) | |
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Fixed PlayerBox to cope with no hair as well, and fixed using Makefile.cvs a
bit, to generate the configure.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/playerbox.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index 926b8b08..1abeaaa2 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -61,9 +61,13 @@ void PlayerBox::draw(gcn::Graphics *graphics) playerset->spriteset[0]->draw(screen, x - 25, y - 25); // Draw his hair - int hf = hairColor + 40 * (hairStyle); - if (hf >= 0 && hf < (int)hairset->spriteset.size()) { - hairset->spriteset[hf]->draw(screen, x + 37, y + 5); + if (hairColor >= 0 && hairStyle >= 0 && + hairColor < 10 && hairStyle < 4) + { + int hf = hairColor + 40 * (hairStyle); + if (hf >= 0 && hf < (int)hairset->spriteset.size()) { + hairset->spriteset[hf]->draw(screen, x + 37, y + 5); + } } } } |