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author | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
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committer | Ira Rice <irarice@gmail.com> | 2008-10-27 04:23:43 +0000 |
commit | 218ad29dc13b1b89da9804dec15f32692d8709d6 (patch) | |
tree | e1547d951089109de83833fb2a29067fc11eee8c /src/gui | |
parent | 8119f4ec53b64adc427f683077f65ce8aec85582 (diff) | |
download | mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.gz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.bz2 mana-218ad29dc13b1b89da9804dec15f32692d8709d6.tar.xz mana-218ad29dc13b1b89da9804dec15f32692d8709d6.zip |
Made targets draw on the fringe layer, as well as added t for talking to
an NPC, n for targeting an NPC, and changed basic targeting code so that
it'll time out after being on a target for longer than a minute.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/viewport.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 7f420e0a..426906a0 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -28,7 +28,6 @@ #include "gui.h" #include "popupmenu.h" -#include "../simpleanimation.h" #include "../beingmanager.h" #include "../configuration.h" #include "../flooritemmanager.h" @@ -174,8 +173,6 @@ Viewport::draw(gcn::Graphics *gcnGraphics) if (mMap) { mMap->draw(graphics, (int) mPixelViewX, (int) mPixelViewY); - player_node->drawTargetCursor(graphics, (int) mPixelViewX, (int) mPixelViewY); - // Find a path from the player to the mouse, and draw it. This is for debug // purposes. |