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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-03-13 10:28:27 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-03-13 19:41:01 +0100
commit0c6be6e5e9acd6f0597a2fcfaf5af9d93975435b (patch)
tree9e163abe9498a06a474c92ea7a3c11a1b7ad0437 /src/gui
parent6efb37c888edec3bb6e37dbf41c54e940441bbea (diff)
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Make removing a server effective even when quitting afterwards
The custom server list was only saved when connecting to a server. Instead, removing a server from the list should be effective regardless of what is done afterwards. Reviewed-by: peavey
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/serverdialog.cpp153
-rw-r--r--src/gui/serverdialog.h12
2 files changed, 89 insertions, 76 deletions
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index e9f76436..2b6f1dea 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -47,7 +47,7 @@
#include <iostream>
#include <string>
-#define MAX_SERVERLIST 5
+static const int MAX_SERVERLIST = 6;
static ServerInfo::Type stringToServerType(const std::string &type)
{
@@ -99,7 +99,7 @@ int ServersListModel::getNumberOfElements()
std::string ServersListModel::getElementAt(int elementIndex)
{
MutexLocker lock = mParent->lock();
- ServerInfo server = mServers->at(elementIndex);
+ const ServerInfo &server = mServers->at(elementIndex);
std::string myServer;
if (server.name.empty())
{
@@ -144,27 +144,7 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
mServerNameField = new TextField(mServerInfo->hostname);
mPortField = new TextField(toString(mServerInfo->port));
- // Add the most used servers from config
- for (int i = 0; i <= MAX_SERVERLIST; ++i)
- {
- const std::string index = toString(i);
- const std::string nameKey = "MostUsedServerName" + index;
- const std::string typeKey = "MostUsedServerType" + index;
- const std::string portKey = "MostUsedServerPort" + index;
-
- ServerInfo server;
- server.hostname = config.getValue(nameKey, "");
- server.type = stringToServerType(config.getValue(typeKey, ""));
-
- const int defaultPort = defaultPortForServerType(server.type);
- server.port = (unsigned short) config.getValue(portKey, defaultPort);
-
- if (server.isValid())
- {
- server.save = true;
- mServers.push_back(server);
- }
- }
+ loadCustomServers();
mServersListModel = new ServersListModel(&mServers, this);
@@ -268,61 +248,25 @@ void ServerDialog::action(const gcn::ActionEvent &event)
mQuitButton->setEnabled(false);
mConnectButton->setEnabled(false);
- // First, look if the entry is a new one.
- ServerInfo currentServer;
- currentServer.hostname = mServerNameField->getText();
- currentServer.port = (short) atoi(mPortField->getText().c_str());
+ mServerInfo->hostname = mServerNameField->getText();
+ mServerInfo->port = (short) atoi(mPortField->getText().c_str());
switch (mTypeField->getSelected())
{
case 0:
- currentServer.type = ServerInfo::EATHENA;
+ mServerInfo->type = ServerInfo::EATHENA;
break;
case 1:
- currentServer.type = ServerInfo::MANASERV;
+ mServerInfo->type = ServerInfo::MANASERV;
break;
default:
- currentServer.type = ServerInfo::UNKNOWN;
+ mServerInfo->type = ServerInfo::UNKNOWN;
}
- // now rewrite the configuration...
- // id = 0 is always the last selected server
- config.setValue("MostUsedServerName0", currentServer.hostname);
- config.setValue("MostUsedServerPort0", currentServer.port);
- config.setValue("MostUsedServerType0",
- serverTypeToString(currentServer.type));
+ // Save when it is not one of the selected servers
+ mServerInfo->save = (mServersList->getSelected() == -1);
- // now add the rest of the list...
- int configCount = 1;
- for (int i = 0; i < mServersListModel->getNumberOfElements(); ++i)
- {
- const ServerInfo server = mServersListModel->getServer(i);
-
- // Only save servers that were loaded from settings
- if (!server.save)
- continue;
-
- // ensure, that our server will not be added twice
- if (server != currentServer)
- {
- const std::string index = toString(configCount);
- const std::string nameKey = "MostUsedServerName" + index;
- const std::string typeKey = "MostUsedServerType" + index;
- const std::string portKey = "MostUsedServerPort" + index;
-
- config.setValue(nameKey, toString(server.hostname));
- config.setValue(typeKey, serverTypeToString(server.type));
- config.setValue(portKey, toString(server.port));
+ saveCustomServers(*mServerInfo);
- configCount++;
- }
-
- // stop if we exceed the number of maximum config entries
- if (configCount >= MAX_SERVERLIST)
- break;
- }
- mServerInfo->hostname = currentServer.hostname;
- mServerInfo->port = currentServer.port;
- mServerInfo->type = currentServer.type;
Client::setState(STATE_CONNECT_SERVER);
}
}
@@ -339,7 +283,9 @@ void ServerDialog::action(const gcn::ActionEvent &event)
{
int index = mServersList->getSelected();
mServersList->setSelected(0);
- mServersListModel->remove(index);
+ mServers.erase(mServers.begin() + index);
+
+ saveCustomServers();
}
}
@@ -367,7 +313,7 @@ void ServerDialog::valueChanged(const gcn::SelectionEvent &)
}
// Update the server and post fields according to the new selection
- const ServerInfo myServer = mServersListModel->getServer(index);
+ const ServerInfo &myServer = mServersListModel->getServer(index);
mDescription->setCaption(myServer.name);
mServerNameField->setText(myServer.hostname);
mPortField->setText(toString(myServer.port));
@@ -536,6 +482,75 @@ void ServerDialog::loadServers()
}
}
+void ServerDialog::loadCustomServers()
+{
+ for (int i = 0; i < MAX_SERVERLIST; ++i)
+ {
+ const std::string index = toString(i);
+ const std::string nameKey = "MostUsedServerName" + index;
+ const std::string typeKey = "MostUsedServerType" + index;
+ const std::string portKey = "MostUsedServerPort" + index;
+
+ ServerInfo server;
+ server.hostname = config.getValue(nameKey, "");
+ server.type = stringToServerType(config.getValue(typeKey, ""));
+
+ const int defaultPort = defaultPortForServerType(server.type);
+ server.port = (unsigned short) config.getValue(portKey, defaultPort);
+
+ // Stop on the first invalid server
+ if (!server.isValid())
+ break;
+
+ server.save = true;
+ mServers.push_back(server);
+ }
+}
+
+void ServerDialog::saveCustomServers(const ServerInfo &currentServer)
+{
+ // Make sure the current server is mentioned first
+ if (currentServer.isValid())
+ {
+ ServerInfos::iterator i, i_end = mServers.end();
+ for (i = mServers.begin(); i != i_end; ++i)
+ {
+ if (*i == currentServer)
+ {
+ mServers.erase(i);
+ break;
+ }
+ }
+ mServers.insert(mServers.begin(), currentServer);
+ }
+
+ int savedServerCount = 0;
+
+ for (unsigned i = 0;
+ i < mServers.size() && savedServerCount < MAX_SERVERLIST; ++i)
+ {
+ const ServerInfo &server = mServers.at(i);
+
+ // Only save servers that were loaded from settings
+ if (!server.save)
+ continue;
+
+ const std::string index = toString(savedServerCount);
+ const std::string nameKey = "MostUsedServerName" + index;
+ const std::string typeKey = "MostUsedServerType" + index;
+ const std::string portKey = "MostUsedServerPort" + index;
+
+ config.setValue(nameKey, toString(server.hostname));
+ config.setValue(typeKey, serverTypeToString(server.type));
+ config.setValue(portKey, toString(server.port));
+ ++savedServerCount;
+ }
+
+ // Insert an invalid entry at the end to make the loading stop there
+ if (savedServerCount < MAX_SERVERLIST)
+ config.setValue("MostUsedServerName" + toString(savedServerCount), "");
+}
+
int ServerDialog::downloadUpdate(void *ptr, DownloadStatus status,
size_t total, size_t remaining)
{
diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h
index 3d7dca9d..673ee97c 100644
--- a/src/gui/serverdialog.h
+++ b/src/gui/serverdialog.h
@@ -66,15 +66,9 @@ class ServersListModel : public gcn::ListModel
/**
* Used to get the corresponding Server struct
*/
- ServerInfo getServer(int elementIndex) const
+ const ServerInfo &getServer(int elementIndex) const
{ return mServers->at(elementIndex); }
- /**
- * Removes the entry.
- */
- void remove(int elementIndex)
- { mServers->erase(mServers->begin() + elementIndex); }
-
private:
ServerInfos *mServers;
ServerDialog *mParent;
@@ -149,6 +143,10 @@ class ServerDialog : public Window,
*/
void downloadServerList();
void loadServers();
+
+ void loadCustomServers();
+ void saveCustomServers(const ServerInfo &currentServer = ServerInfo());
+
static int downloadUpdate(void *ptr, DownloadStatus status,
size_t total, size_t remaining);