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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
commitd0c97b98e477cfdf46ed7f36fd16c64f7943d551 (patch)
tree156acefaae842888432f923257b76bad12a16672 /src/gui/window.cpp
parentd9593657605b2e286b478718c89bcbe7cd341c43 (diff)
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Committing Allegro -> SDL switch, hugely breaking the game.
Diffstat (limited to 'src/gui/window.cpp')
-rw-r--r--src/gui/window.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/window.cpp b/src/gui/window.cpp
index 34ced06a..ca788883 100644
--- a/src/gui/window.cpp
+++ b/src/gui/window.cpp
@@ -106,8 +106,6 @@ void Window::draw(gcn::Graphics* graphics)
getWidth(), getHeight() - titlebarHeight + 1));
// Skinned dialog render
- Graphics *gfx = (Graphics*)graphics;
- BITMAP *screen = gfx->getTarget();
int x, y;
getAbsolutePosition(x, y);