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authorJared Adams <jaxad0127@gmail.com>2009-04-06 06:11:38 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-06 06:11:38 -0600
commit9e44d5af1d7576b99553305aa7cee53dd0f6ff45 (patch)
treec6c7607f8dcfe1ac59e1e508b6a661d0b3d1f10e /src/gui/storagewindow.cpp
parentbcc4695387d21f9629ab6f013aadbfe0d238aa6d (diff)
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Clean up and expand item equip handling in the GUI
Diffstat (limited to 'src/gui/storagewindow.cpp')
-rw-r--r--src/gui/storagewindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/storagewindow.cpp b/src/gui/storagewindow.cpp
index 22b28a8f..7daf8045 100644
--- a/src/gui/storagewindow.cpp
+++ b/src/gui/storagewindow.cpp
@@ -64,7 +64,7 @@ StorageWindow::StorageWindow(int invSize):
mStoreButton = new Button(_("Store"), "store", this);
mRetrieveButton = new Button(_("Retrieve"), "retrieve", this);
- mItems = new ItemContainer(player_node->getStorage(), 10, 5);
+ mItems = new ItemContainer(player_node->getStorage(), 10, 30, true);
mItems->addSelectionListener(this);
mInvenScroll = new ScrollArea(mItems);