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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-27 06:29:02 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-06-27 06:29:02 +0000 |
commit | 795a2759db97111e27b1de3b904dca4ec926bd04 (patch) | |
tree | c669673c0b92f155d7aeae68d66d38395d57d520 /src/gui/setup.cpp | |
parent | 8f786b2f02c225d41d397aaf7f826623eb1b7181 (diff) | |
download | mana-795a2759db97111e27b1de3b904dca4ec926bd04.tar.gz mana-795a2759db97111e27b1de3b904dca4ec926bd04.tar.bz2 mana-795a2759db97111e27b1de3b904dca4ec926bd04.tar.xz mana-795a2759db97111e27b1de3b904dca4ec926bd04.zip |
- Fixing OpenGL switch to fullscreen crash in windows
- Improving switch check
Diffstat (limited to 'src/gui/setup.cpp')
-rw-r--r-- | src/gui/setup.cpp | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/src/gui/setup.cpp b/src/gui/setup.cpp index 629c0c86..a01e804f 100644 --- a/src/gui/setup.cpp +++ b/src/gui/setup.cpp @@ -201,23 +201,35 @@ void Setup::action(const std::string &eventId) else if (eventId == "apply") { setVisible(false); + bool changed = false; - if (fsCheckBox->isMarked()) { // Fullscreen + if (fsCheckBox->isMarked() && config.getValue("screen", 0) == 0) { + // Fullscreen config.setValue("screen", 1); displayFlags |= SDL_FULLSCREEN; + changed = true; } - else { // Windowed + else if(!fsCheckBox->isMarked() && config.getValue("screen", 0) == 1) { + // Windowed config.setValue("screen", 0); displayFlags &= ~SDL_FULLSCREEN; + changed = true; } - - displayFlags |= SDL_DOUBLEBUF; - - screen = SDL_SetVideoMode(screenW, screenH, bitDepth, displayFlags); - if (screen == NULL) { - std::cerr << "Couldn't set " << screenW << "x" << screenH << "x" << - bitDepth << " video mode: " << SDL_GetError() << std::endl; + + if(changed) { + displayFlags |= SDL_DOUBLEBUF; + if (useOpenGL) { + displayFlags |= SDL_OPENGL; + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + } + + screen = SDL_SetVideoMode(screenW, screenH, bitDepth, displayFlags); + if (screen == NULL) { + std::cerr << "Couldn't set " << screenW << "x" << + screenH << "x" << bitDepth << " video mode: " << + SDL_GetError() << std::endl; exit(1); + } } // Sound settings |