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author | Majin Sniper <majinsniper@gmx.de> | 2009-02-23 19:19:55 +0100 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-23 17:19:56 -0700 |
commit | e15b8c360ac5171fe73b8b73fbe00eedba8970ff (patch) | |
tree | ec7d2129c8dc35c3cdf7669a08beb71c30a7760c /src/gui/sell.cpp | |
parent | c54b987a4e4d28d35e8bafb03e1dba33b5fda4ab (diff) | |
download | mana-e15b8c360ac5171fe73b8b73fbe00eedba8970ff.tar.gz mana-e15b8c360ac5171fe73b8b73fbe00eedba8970ff.tar.bz2 mana-e15b8c360ac5171fe73b8b73fbe00eedba8970ff.tar.xz mana-e15b8c360ac5171fe73b8b73fbe00eedba8970ff.zip |
Allow to sell non-stackable items like stackables
Make it possible to sell non-stackable items all at once by introducing
"Duplicate Items" and a Shop that can handle them. Also fix a
trivial bug to correctly preview you money while selling.
Diffstat (limited to 'src/gui/sell.cpp')
-rw-r--r-- | src/gui/sell.cpp | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 20a2a786..14620aa6 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -50,7 +50,8 @@ SellDialog::SellDialog(Network *network): setMinHeight(230); setDefaultSize(0, 0, 260, 230); - mShopItems = new ShopItems; + // Create a ShopItems instance, that is aware of duplicate entries. + mShopItems = new ShopItems(true); mShopItemList = new ShopListBox(mShopItems, mShopItems); mScrollArea = new ScrollArea(mShopItemList); @@ -115,10 +116,11 @@ void SellDialog::reset() void SellDialog::addItem(const Item *item, int price) { if (!item) + { return; + } - mShopItems->addItem( - item->getInvIndex(), item->getId(), + mShopItems->addItem(item->getInvIndex(), item->getId(), item->getQuantity(), price); mShopItemList->adjustSize(); @@ -164,23 +166,34 @@ void SellDialog::action(const gcn::ActionEvent &event) { // Attempt sell MessageOut outMsg(mNetwork); - outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); - outMsg.writeInt16(8); - outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex()); - outMsg.writeInt16(mAmountItems); + ShopItem* item = mShopItems->at(selectedItem); + int sellCount; + mPlayerMoney += + mAmountItems * mShopItems->at(selectedItem)->getPrice(); mMaxItems -= mAmountItems; - mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems); + while (mAmountItems > 0) { + outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); + outMsg.writeInt16(8); + outMsg.writeInt16(item->getCurrentInvIndex()); + // This order is important, item->getCurrentInvIndex() would return + // the inventory index of the next Duplicate otherwise. + sellCount = item->sellCurrentDuplicate(mAmountItems); + mAmountItems -= sellCount; + outMsg.writeInt16(sellCount); + } + mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mAmountItems = 1; + mSlider->setValue(0); if (!mMaxItems) { // All were sold mShopItemList->setSelected(-1); - mShopItems->getShop()->erase( - mShopItems->getShop()->begin() + selectedItem); + delete mShopItems->at(selectedItem); + mShopItems->erase(selectedItem); gcn::Rectangle scroll; scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); @@ -252,7 +265,7 @@ void SellDialog::updateButtonsAndLabels() mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), Units::formatCurrency(income).c_str(), - Units::formatCurrency(mPlayerMoney - income).c_str())); + Units::formatCurrency(mPlayerMoney + income).c_str())); } void SellDialog::logic() |