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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-09 01:44:18 +0000 |
commit | 3c214ff26a33555e3744608d7047286eb9eb5780 (patch) | |
tree | 46f5dce9cee082509cfa588b4cf93e7eb937e931 /src/gui/playerbox.cpp | |
parent | 4408659ea0f7c25e1d73718576822b562a29d0b4 (diff) | |
download | mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.gz mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.bz2 mana-3c214ff26a33555e3744608d7047286eb9eb5780.tar.xz mana-3c214ff26a33555e3744608d7047286eb9eb5780.zip |
Use new animation system in character selection/creation. Shows equipment and
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
Diffstat (limited to 'src/gui/playerbox.cpp')
-rw-r--r-- | src/gui/playerbox.cpp | 37 |
1 files changed, 10 insertions, 27 deletions
diff --git a/src/gui/playerbox.cpp b/src/gui/playerbox.cpp index 0a155573..907e9a2d 100644 --- a/src/gui/playerbox.cpp +++ b/src/gui/playerbox.cpp @@ -23,7 +23,7 @@ #include "playerbox.h" -#include "../being.h" +#include "../player.h" #include "../graphics.h" #include "../graphic/imagerect.h" @@ -34,17 +34,11 @@ #include "../utils/dtor.h" -extern std::vector<Spriteset *> hairset; -extern Spriteset *playerset[2]; - int PlayerBox::instances = 0; ImageRect PlayerBox::background; -PlayerBox::PlayerBox(unsigned char sex): - mHairColor(0), - mHairStyle(0), - mSex(sex), - mShowPlayer(false) +PlayerBox::PlayerBox(const Player *player): + mPlayer(player) { setBorderSize(2); @@ -83,29 +77,18 @@ PlayerBox::~PlayerBox() } } -void PlayerBox::draw(gcn::Graphics *graphics) +void +PlayerBox::draw(gcn::Graphics *graphics) { - if (!mShowPlayer) { - return; - } - - // Draw character - dynamic_cast<Graphics*>(graphics)->drawImage( - playerset[mSex]->get(0), 23, 12); - - // Draw his hair - if (mHairColor >= 0 && mHairStyle >= 0 && - mHairColor < NR_HAIR_COLORS && mHairStyle < NR_HAIR_STYLES) + if (mPlayer) { - int hf = 5 * mHairColor; - if (hf >= 0 && hf < (int)hairset[mHairStyle]->size()) { - dynamic_cast<Graphics*>(graphics)->drawImage( - hairset[mHairStyle]->get(hf), 35, 7); - } + // Draw character + mPlayer->draw(dynamic_cast<Graphics*>(graphics), 40, 42); } } -void PlayerBox::drawBorder(gcn::Graphics *graphics) +void +PlayerBox::drawBorder(gcn::Graphics *graphics) { int w, h, bs; bs = getBorderSize(); |