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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-12-27 13:57:00 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-12-27 13:57:00 +0000 |
commit | cdd52300446a9096100695b6cc337c6a17ebb3ff (patch) | |
tree | f74706705f7f9560c8869c53d84ee9880c26bc77 /src/gui/ok_dialog.cpp | |
parent | 3722408edd29c1c26a21cea8849b6b16dfad3ea9 (diff) | |
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Ok dialog (still to complete)
Diffstat (limited to 'src/gui/ok_dialog.cpp')
-rw-r--r-- | src/gui/ok_dialog.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/gui/ok_dialog.cpp b/src/gui/ok_dialog.cpp new file mode 100644 index 00000000..85ff20a6 --- /dev/null +++ b/src/gui/ok_dialog.cpp @@ -0,0 +1,56 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) + */ + +#include "ok_dialog.h" + +OkDialog::OkDialog(gcn::Container *parent, std::string msg): + Window(parent, "Message") +{ + userLabel = new gcn::Label(msg); + okButton = new Button("OK"); + + setSize(200, 80); + userLabel->setPosition(4, 11); + okButton->setPosition(120, 52); + okButton->setEventId("ok"); + + okButton->addActionListener(this); + + add(userLabel); + add(okButton); + + setLocationRelativeTo(getParent()); + okButton->requestFocus(); +} + +OkDialog::~OkDialog() +{ + delete userLabel; + delete okButton; +} + +void OkDialog::action(const std::string& eventId) +{ + if (eventId == "ok") { + } +}
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