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authorIra Rice <irarice@gmail.com>2009-01-20 22:47:48 -0700
committerIra Rice <irarice@gmail.com>2009-01-20 22:47:48 -0700
commit8b88dffb8222bb4c59d09e11c00b1046f93d51fe (patch)
treec8356ddf4e4c72734c5f33bab72c82ef82fc29fc /src/gui/npclistdialog.h
parentb0ff8cc281d7e7f8f3c2666d6bbe6424fec74f9c (diff)
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Reflowed inventory window to use layout code, as well as fixed the npc
list dialog to be more consistant with other windows. Also revised the skill window to default to being only as big as the number of skills listed. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npclistdialog.h')
-rw-r--r--src/gui/npclistdialog.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index 099d03c0..bc58cdcd 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -51,13 +51,6 @@ class NpcListDialog : public Window, public gcn::ActionListener,
NpcListDialog();
/**
- * Called when resizing the window
- *
- * @param event The calling event
- */
- void widgetResized(const gcn::Event &event);
-
- /**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);