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authorIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 11:46:03 -0700
commit555e68e24f2bb7d38f7ce52ce9a43198c0ccedec (patch)
treef2ceff93ed6193933165e9fbd408a1df6a8b26e1 /src/gui/npclistdialog.h
parent6110801764f588d0696e75645624be4869b99ee0 (diff)
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Went through the gui folder and revised the include statements to not
include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npclistdialog.h')
-rw-r--r--src/gui/npclistdialog.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gui/npclistdialog.h b/src/gui/npclistdialog.h
index ffeced3d..30167a5e 100644
--- a/src/gui/npclistdialog.h
+++ b/src/gui/npclistdialog.h
@@ -22,18 +22,13 @@
#ifndef GUI_NPCLISTDIALOG_H
#define GUI_NPCLISTDIALOG_H
-#include <iosfwd>
#include <vector>
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
-#include "button.h"
-#include "scrollarea.h"
#include "window.h"
-#include "../guichanfwd.h"
-
/**
* The npc list dialog.
*