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author | Jared Adams <jaxad0127@gmail.com> | 2009-05-09 00:32:18 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-05-09 00:33:12 -0600 |
commit | 3074acf977841492b2378b5542bc3d755cf0a227 (patch) | |
tree | c925bea4d6d401f7ebeb03685f901f7adb9d24e2 /src/gui/npcdialog.cpp | |
parent | 2c409c2226f848c39fa0d371b56855d011c682db (diff) | |
download | mana-3074acf977841492b2378b5542bc3d755cf0a227.tar.gz mana-3074acf977841492b2378b5542bc3d755cf0a227.tar.bz2 mana-3074acf977841492b2378b5542bc3d755cf0a227.tar.xz mana-3074acf977841492b2378b5542bc3d755cf0a227.zip |
Fix some memory leaks
In doing so, NPC Dialogs now show the resize grip again.
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r-- | src/gui/npcdialog.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index 64101c0c..57c736d0 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -110,6 +110,16 @@ NpcDialog::NpcDialog() loadWindowState(); } +NpcDialog::~NpcDialog() +{ + // These might not actually be in the layout, so lets be safe + delete mItemList; + delete mTextField; + delete mIntField; + delete mResetButton; + delete mPlusButton; + delete mMinusButton; +} void NpcDialog::setText(const std::string &text) { @@ -282,6 +292,8 @@ void NpcDialog::buildLayout() { clearLayout(); + add(mGrip); + if (mActionState != NPC_ACTION_INPUT) { if (mActionState == NPC_ACTION_WAIT) |