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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-26 22:33:53 +0000
commit9e4f25acd69489d949104eebec690ce5586849e6 (patch)
treedc4fe4483ece1a374bc44280c72e43cfd5725feb /src/gui/minimap.cpp
parent34e18a818a7696629515c39b920ba35b64832748 (diff)
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OpenGL/SDL combined in the same exe. Not in the cutest way, but we'll find a
nicer approach after the release.
Diffstat (limited to 'src/gui/minimap.cpp')
-rw-r--r--src/gui/minimap.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index c733da42..59447fd7 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -23,6 +23,7 @@
#include "minimap.h"
#include "../being.h"
+#include "../main.h"
#include "../resources/resourcemanager.h"
Minimap::Minimap():
@@ -87,9 +88,16 @@ void Minimap::draw(gcn::Graphics *graphics)
{
// Player dot
graphics->setColor(gcn::Color(209, 52, 61));
- graphics->fillRectangle(gcn::Rectangle(
+ if (useOpenGL) {
+ dynamic_cast<gcn::OpenGLGraphics*>(graphics)->fillRectangle(gcn::Rectangle(
being->x / 2 + getPadding() - 1,
being->y / 2 + getTitleBarHeight() - 1, 3, 3));
+ }
+ else {
+ dynamic_cast<gcn::SDLGraphics*>(graphics)->fillRectangle(gcn::Rectangle(
+ being->x / 2 + getPadding() - 1,
+ being->y / 2 + getTitleBarHeight() - 1, 3, 3));
+ }
}
else
{