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authorAaron Marks <nymacro@gmail.com>2005-05-05 09:18:49 +0000
committerAaron Marks <nymacro@gmail.com>2005-05-05 09:18:49 +0000
commit27c42e6505a99a0464361aca0fb6e23dce9b863e (patch)
tree8fe77671450a7dde25872685d35e78b7eb9759f2 /src/gui/inventory.h
parent974678ef41977c899c2d9229c0aae905e019ecdd (diff)
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- Equipped items now listed in inventory as "Eq.".
- Depending on whether selected inventory is equipment or item the button which was previously only labeled "Use" will be labelled either: "Use", "Equip" or "Unequip".
Diffstat (limited to 'src/gui/inventory.h')
-rw-r--r--src/gui/inventory.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index f4e814f0..89262d52 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -88,6 +88,7 @@ class InventoryWindow : public Window, gcn::ActionListener {
int dropItem(int index, int quantity);
+ void mouseClick(int x, int y, int button, int count);
void mouseMotion(int mx, int my);
ItemContainer *items;