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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-12 23:10:37 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-07-12 23:10:37 +0200
commit55fc460429899df2d976a11d4521eb2f6ab56367 (patch)
tree7cecc9f16227dc31a46b3d043a7f356eb8d16f63 /src/gui/gui.cpp
parent6fb4a7f6e0b793a0d3033e1ffdc31c115c8313eb (diff)
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Implemented scaling in OpenGL mode
The screen will be scaled up as much as possible, while keeping a minimum 'virtual' resolution of 640x360.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r--src/gui/gui.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 78fc42fb..e6e61f64 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -205,6 +205,9 @@ void Gui::draw()
int mouseX, mouseY;
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
+ mouseX /= graphics->getScale();
+ mouseY /= graphics->getScale();
+
if ((Client::hasMouseFocus() || button & SDL_BUTTON(1))
&& mCustomCursor
&& mMouseCursorAlpha > 0.0f)