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author | Ira Rice <irarice@gmail.com> | 2009-02-04 11:46:03 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-04 11:46:03 -0700 |
commit | 555e68e24f2bb7d38f7ce52ce9a43198c0ccedec (patch) | |
tree | f2ceff93ed6193933165e9fbd408a1df6a8b26e1 /src/gui/char_select.h | |
parent | 6110801764f588d0696e75645624be4869b99ee0 (diff) | |
download | mana-555e68e24f2bb7d38f7ce52ce9a43198c0ccedec.tar.gz mana-555e68e24f2bb7d38f7ce52ce9a43198c0ccedec.tar.bz2 mana-555e68e24f2bb7d38f7ce52ce9a43198c0ccedec.tar.xz mana-555e68e24f2bb7d38f7ce52ce9a43198c0ccedec.zip |
Went through the gui folder and revised the include statements to not
include anything not needed by that specific widget or window. This
appears to have cleaned up system performance a bit on my current setup,
where it went from idling on 45% in game with opengl down to 30% now.
Also moved iptostring to the tostring header, as importing all of
network.h is a little overkill to use that function, and it goes along
with the basic functions that are in that header file anyways. TODO:
find out a way to get rid of warnings when a class doesn't use this
function.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/char_select.h')
-rw-r--r-- | src/gui/char_select.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 5d4ecfa8..23de061d 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -26,9 +26,8 @@ #include "window.h" -#include "../guichanfwd.h" -#include "../lockedarray.h" #include "../being.h" +#include "../lockedarray.h" class LocalPlayer; class Network; @@ -109,14 +108,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ ~CharCreateDialog(); - void - action(const gcn::ActionEvent &event); + void action(const gcn::ActionEvent &event); /** * Unlocks the dialog, enabling the create character button again. */ - void - unlock(); + void unlock(); private: /** |