summaryrefslogtreecommitdiff
path: root/src/graphic/graphic.cpp
diff options
context:
space:
mode:
authorEugenio Favalli <elvenprogrammer@gmail.com>2004-11-07 17:13:29 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2004-11-07 17:13:29 +0000
commit164304107f38397434a0b251c3a2f0ee106ecdbe (patch)
tree8317fd979c4e84098bebd8c7a551950759d15787 /src/graphic/graphic.cpp
parent373f33e863ef43e87d0289d461dea6bf011089e4 (diff)
downloadmana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.gz
mana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.bz2
mana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.xz
mana-164304107f38397434a0b251c3a2f0ee106ecdbe.zip
NPC lists
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp38
1 files changed, 35 insertions, 3 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 9a323379..3cc90377 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -39,7 +39,7 @@ DATAFILE *tileset;
char itemCurrenyQ[10] = "0";
char page_num;
int map_x, map_y, camera_x, camera_y;
-DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player;
+DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player;
char speech[255] = "";
char npc_text[1000] = "";
char statsString2[255] = "n/a";
@@ -49,11 +49,12 @@ Chat chatlog("./docs/chatlog.txt", 20);
int show_npc_dialog = 0;
bool show_skill_dialog = false;
bool show_skill_list_dialog = false;
+char npc_button[10] = "Close";
DIALOG npc_dialog[] = {
/* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
{ tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL },
- { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL },
+ { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)npc_button, NULL, NULL },
{ tmw_textbox_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, npc_text, NULL, NULL },
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
@@ -107,6 +108,15 @@ DIALOG chat_dialog[] = {
{ NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
};
+DIALOG npc_list_dialog[] = {
+ /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */
+ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL },
+ { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL },
+ { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL },
+ { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)item_list, NULL, NULL },
+ { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }
+};
+
char hairtable[10][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
{ { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND
@@ -181,6 +191,7 @@ void init_graphic() {
buy_player = init_dialog(buy_dialog, -1);
sell_player = init_dialog(sell_dialog, -1);
skill_list_player = init_dialog(skill_list_dialog, -1);
+ npc_list_player = init_dialog(npc_list_dialog, -1);
gui_bitmap = double_buffer;
alfont_text_mode(-1);
inventory.create(100, 100);
@@ -361,7 +372,13 @@ void do_graphic(void) {
switch(show_npc_dialog) {
case 1:
dialog_message(npc_dialog, MSG_DRAW, 0, 0);
- if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, "");
+ if(!(show_npc_dialog = gui_update(npc_player))) {
+ strcpy(npc_text, "");
+ WFIFOW(0) = net_w_value(0x00b9);
+ //alert("","","","","",0,0);
+ WFIFOL(2) = net_l_value(current_npc);
+ WFIFOSET(6);
+ }
break;
case 2:
dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0);
@@ -425,6 +442,21 @@ void do_graphic(void) {
close_shop();
}
break;
+ case 5:
+ dialog_message(npc_list_dialog, MSG_DRAW, 0, 0);
+ if(!gui_update(npc_list_player)) {
+ show_npc_dialog = shutdown_dialog(npc_list_player);
+ if(show_npc_dialog==1) {
+ WFIFOW(0) = net_w_value(0x00b8);
+ WFIFOL(2) = net_l_value(current_npc);
+ WFIFOB(6) = net_b_value(npc_list_dialog[3].d1+1);
+ WFIFOSET(7);
+ }
+ show_npc_dialog = 0;
+ npc_list_player = init_dialog(npc_list_dialog, -1);
+ remove_all_items();
+ }
+ break;
}
if(show_skill_dialog) {