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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-07 17:13:29 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2004-11-07 17:13:29 +0000 |
commit | 164304107f38397434a0b251c3a2f0ee106ecdbe (patch) | |
tree | 8317fd979c4e84098bebd8c7a551950759d15787 /src/graphic/graphic.cpp | |
parent | 373f33e863ef43e87d0289d461dea6bf011089e4 (diff) | |
download | mana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.gz mana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.bz2 mana-164304107f38397434a0b251c3a2f0ee106ecdbe.tar.xz mana-164304107f38397434a0b251c3a2f0ee106ecdbe.zip |
NPC lists
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 38 |
1 files changed, 35 insertions, 3 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 9a323379..3cc90377 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -39,7 +39,7 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player; +DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player; char speech[255] = ""; char npc_text[1000] = ""; char statsString2[255] = "n/a"; @@ -49,11 +49,12 @@ Chat chatlog("./docs/chatlog.txt", 20); int show_npc_dialog = 0; bool show_skill_dialog = false; bool show_skill_list_dialog = false; +char npc_button[10] = "Close"; DIALOG npc_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, - { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Close", NULL, NULL }, + { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)npc_button, NULL, NULL }, { tmw_textbox_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, npc_text, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; @@ -107,6 +108,15 @@ DIALOG chat_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +DIALOG npc_list_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"NPC", NULL, NULL }, + { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)item_list, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + char hairtable[10][4][2] = { // S(x,y) W(x,y) N(x,y) E(x,y) { { 0, 0}, {-1, 2}, {-1, 2}, {0, 2} }, // STAND @@ -181,6 +191,7 @@ void init_graphic() { buy_player = init_dialog(buy_dialog, -1); sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); + npc_list_player = init_dialog(npc_list_dialog, -1); gui_bitmap = double_buffer; alfont_text_mode(-1); inventory.create(100, 100); @@ -361,7 +372,13 @@ void do_graphic(void) { switch(show_npc_dialog) { case 1: dialog_message(npc_dialog, MSG_DRAW, 0, 0); - if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); + if(!(show_npc_dialog = gui_update(npc_player))) { + strcpy(npc_text, ""); + WFIFOW(0) = net_w_value(0x00b9); + //alert("","","","","",0,0); + WFIFOL(2) = net_l_value(current_npc); + WFIFOSET(6); + } break; case 2: dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0); @@ -425,6 +442,21 @@ void do_graphic(void) { close_shop(); } break; + case 5: + dialog_message(npc_list_dialog, MSG_DRAW, 0, 0); + if(!gui_update(npc_list_player)) { + show_npc_dialog = shutdown_dialog(npc_list_player); + if(show_npc_dialog==1) { + WFIFOW(0) = net_w_value(0x00b8); + WFIFOL(2) = net_l_value(current_npc); + WFIFOB(6) = net_b_value(npc_list_dialog[3].d1+1); + WFIFOSET(7); + } + show_npc_dialog = 0; + npc_list_player = init_dialog(npc_list_dialog, -1); + remove_all_items(); + } + break; } if(show_skill_dialog) { |