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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-17 15:11:19 +0000
commitd0c97b98e477cfdf46ed7f36fd16c64f7943d551 (patch)
tree156acefaae842888432f923257b76bad12a16672 /src/graphic/graphic.cpp
parentd9593657605b2e286b478718c89bcbe7cd341c43 (diff)
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Committing Allegro -> SDL switch, hugely breaking the game.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp85
1 files changed, 38 insertions, 47 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index bc982b6c..5ee5df87 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -27,7 +27,7 @@
#include "../gui/status.h"
#include "../main.h"
-BITMAP *buffer;
+SDL_Surface *screen;
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
@@ -146,18 +146,10 @@ int get_y_offset(Being *being) {
Graphics::Graphics()
{
- // Create drawing buffer
- // SDL probably doesn't need this buffer, it'll buffer for us.
- buffer = create_bitmap(SCREEN_W, SCREEN_H);
- if (!buffer) {
- error("Not enough memory to create buffer");
- }
-
- setTarget(buffer);
+ setTarget(SDL_GetVideoSurface());
}
Graphics::~Graphics() {
- destroy_bitmap(buffer);
}
void Graphics::drawImageRect(
@@ -169,33 +161,33 @@ void Graphics::drawImageRect(
Image *center)
{
// Draw the center area
- center->drawPattern(buffer,
+ center->drawPattern(screen,
x + topLeft->getWidth(), y + topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
// Draw the sides
- top->drawPattern(buffer,
+ top->drawPattern(screen,
x + topLeft->getWidth(), y,
w - topLeft->getWidth() - topRight->getWidth(), top->getHeight());
- bottom->drawPattern(buffer,
+ bottom->drawPattern(screen,
x + bottomLeft->getWidth(), y + h - bottom->getHeight(),
w - bottomLeft->getWidth() - bottomRight->getWidth(),
bottom->getHeight());
- left->drawPattern(buffer,
+ left->drawPattern(screen,
x, y + topLeft->getHeight(),
left->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
- right->drawPattern(buffer,
+ right->drawPattern(screen,
x + w - right->getWidth(), y + topRight->getHeight(),
right->getWidth(),
h - topRight->getHeight() - bottomRight->getHeight());
// Draw the corners
- topLeft->draw(buffer, x, y);
- topRight->draw(buffer, x + w - topRight->getWidth(), y);
- bottomLeft->draw(buffer, x, y + h - bottomLeft->getHeight());
- bottomRight->draw(buffer,
+ topLeft->draw(screen, x, y);
+ topRight->draw(screen, x + w - topRight->getWidth(), y);
+ bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight());
+ bottomRight->draw(screen,
x + w - bottomRight->getWidth(),
y + h - bottomRight->getHeight());
}
@@ -212,8 +204,7 @@ void Graphics::drawImageRect(
void Graphics::updateScreen()
{
- //SDL_Flip();
- blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
+ SDL_Flip(screen);
}
@@ -222,7 +213,7 @@ Engine::Engine()
// Initializes GUI
chatInput = new TextField();
chatInput->setPosition(chatInput->getBorderSize(),
- SCREEN_H - chatInput->getHeight() - chatInput->getBorderSize() -1);
+ screen->h - chatInput->getHeight() - chatInput->getBorderSize() -1);
chatInput->setWidth(592 - 2 * chatInput->getBorderSize());
ChatListener *chatListener = new ChatListener();
@@ -243,7 +234,7 @@ Engine::Engine()
// Create dialogs
statusWindow = new StatusWindow();
- statusWindow->setPosition(SCREEN_W - statusWindow->getWidth() - 10, 10);
+ statusWindow->setPosition(screen->w - statusWindow->getWidth() - 10, 10);
buyDialog = new BuyDialog();
buyDialog->setVisible(false);
@@ -334,11 +325,11 @@ void Engine::draw()
unsigned short tile1 = get_tile(i + camera_x, j + camera_y, 1);
if (tile0 < tileset->spriteset.size()) {
- tileset->spriteset[tile0]->draw(buffer,
+ tileset->spriteset[tile0]->draw(screen,
i * 32 - offset_x, j * 32 - offset_y);
}
if (tile1 > 0 && tile1 < tileset->spriteset.size()) {
- tileset->spriteset[tile1]->draw(buffer,
+ tileset->spriteset[tile1]->draw(screen,
i * 32 - offset_x, j * 32 - offset_y);
}
@@ -357,11 +348,11 @@ void Engine::draw()
int sy = y - camera_y;
#ifdef DEBUG
- rect(buffer, sx*32, sy*32, sx*32+32, sy*32+32, makecol(0,0,255));
+ //rect(screen, sx*32, sy*32, sx*32+32, sy*32+32, makecol(0,0,255));
#endif
if ((being->job >= 100) && (being->job <= 110)) { // Draw a NPC
- npcset->spriteset[4 * (being->job - 100) + dir]->draw(buffer,
+ npcset->spriteset[4 * (being->job - 100) + dir]->draw(screen,
sx * 32 - 8 - offset_x,
sy * 32 - 52 - offset_y);
}
@@ -375,23 +366,23 @@ void Engine::draw()
if (being->action == ATTACK) {
int pf = being->frame + being->action + 4 * being->weapon;
- playerset->spriteset[4 * pf + dir]->draw(buffer,
+ playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
- hairset->spriteset[hf]->draw(buffer,
+ hairset->spriteset[hf]->draw(screen,
being->text_x - 2 + 2 * hairtable[pf][dir][0],
being->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
else {
int pf = being->frame + being->action;
- playerset->spriteset[4 * pf + dir]->draw(buffer,
+ playerset->spriteset[4 * pf + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);
- hairset->spriteset[hf]->draw(buffer,
+ hairset->spriteset[hf]->draw(screen,
being->text_x - 2 + 2 * hairtable[pf][dir][0],
being->text_y - 50 + 2 * hairtable[pf][dir][1]);
}
if (being->emotion != 0) {
- emotionset->spriteset[being->emotion - 1]->draw(buffer,
+ emotionset->spriteset[being->emotion - 1]->draw(screen,
sx * 32 - 5 + get_x_offset(being) - offset_x,
sy * 32 - 45 + get_y_offset(being) - offset_y);
being->emotion_time--;
@@ -425,11 +416,11 @@ void Engine::draw()
int mf = being->frame + being->action;
if (being->action == MONSTER_DEAD) {
- monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(buffer,
+ monsterset->spriteset[sprnum + 8 * MONSTER_DEAD]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
else {
- monsterset->spriteset[sprnum + 8 * mf]->draw(buffer,
+ monsterset->spriteset[sprnum + 8 * mf]->draw(screen,
being->text_x + 30, being->text_y + 40);
}
@@ -498,12 +489,12 @@ void Engine::draw()
if (tile > 0 && tile < tileset->spriteset.size()) {
tileset->spriteset[tile]->draw(
- buffer, i * 32 - offset_x, j * 32 - offset_y);
+ screen, i * 32 - offset_x, j * 32 - offset_y);
}
#ifdef DEBUG
- rect(buffer, i * 32 - offset_x, j * 32 - offset_y,
- i * 32 - offset_x + 32, j * 32 - offset_y + 32,
- makecol(0,0,0));
+ //rect(screen, i * 32 - offset_x, j * 32 - offset_y,
+ // i * 32 - offset_x + 32, j * 32 - offset_y + 32,
+ // makecol(0,0,0));
#endif
}
}
@@ -515,16 +506,16 @@ void Engine::draw()
if (being->speech != NULL) {
guiGraphics->_beginDraw();
- if (being->speech_color == makecol(255, 255, 255)) {
- guiGraphics->drawText(being->speech,
- being->text_x + 16, being->text_y - 60,
- gcn::Graphics::CENTER);
- }
- else {
+ //if (being->speech_color == makecol(255, 255, 255)) {
+ // guiGraphics->drawText(being->speech,
+ // being->text_x + 16, being->text_y - 60,
+ // gcn::Graphics::CENTER);
+ //}
+ //else {
guiGraphics->drawText(being->speech,
being->text_x + 60, being->text_y,
gcn::Graphics::CENTER);
- }
+ //}
guiGraphics->_endDraw();
being->speech_time--;
@@ -547,8 +538,8 @@ void Engine::draw()
gui->draw();
std::stringstream debugStream;
- debugStream << "[" << fps << " fps] " <<
- (mouse_x / 32 + camera_x) << ", " << (mouse_y / 32 + camera_y);
+ debugStream << "[" << fps << " fps] ";// <<
+ // (mouse_x / 32 + camera_x) << ", " << (mouse_y / 32 + camera_y);
debugInfo->setCaption(debugStream.str());
debugInfo->adjustSize();
}