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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-28 21:36:49 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2004-12-28 21:36:49 +0000 |
commit | d9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331 (patch) | |
tree | 2322671cc5455a0b4ded770ba3291873e181413c /src/graphic/graphic.cpp | |
parent | c6213e58858a1fbe3c28ca79ed5a5c32976fac1f (diff) | |
download | mana-d9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331.tar.gz mana-d9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331.tar.bz2 mana-d9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331.tar.xz mana-d9b0d3ec1d3af85bfe35a7dd5d4d2ee2a9fb8331.zip |
Ported sell dialog to Guichan.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r-- | src/graphic/graphic.cpp | 61 |
1 files changed, 16 insertions, 45 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 2635a194..cc450d33 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -43,6 +43,7 @@ gcn::TextField *chatInput; StatusWindow *statusWindow; BuyDialog *buyDialog; +SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; @@ -87,18 +88,6 @@ DIALOG npc_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; - -DIALOG sell_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ - { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, - { tmw_button_proc, 450, 376, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, - { tmw_button_proc, 508, 376, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, - { tmw_slider_proc, 304, 326, 200, 20, 255, 0, 0, 0, 10, 0, NULL, (void *)changeQ, NULL }, - { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, - { tmw_text_proc, 514, 326, 40, 20, 0, 0, 0, 0, 0, 0, (char *)itemCurrenyQ, NULL, NULL }, - { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } -}; - DIALOG skill_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_dialog_proc, 300, 200, 260, 200, 0, 0, 0, 0, 0, 0, (char *)"Stats", NULL, NULL }, @@ -201,6 +190,9 @@ GraphicEngine::GraphicEngine() { buyDialog = new BuyDialog(guiTop); buyDialog->setVisible(false); + sellDialog = new SellDialog(guiTop); + sellDialog->setVisible(false); + buySellDialog = new BuySellDialog(guiTop, new BuySellListener()); buySellDialog->setVisible(false); @@ -211,7 +203,6 @@ GraphicEngine::GraphicEngine() { npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); - sell_player = init_dialog(sell_dialog, -1); skill_list_player = init_dialog(skill_list_dialog, -1); npc_list_player = init_dialog(npc_list_dialog, -1); @@ -235,6 +226,8 @@ GraphicEngine::GraphicEngine() { GraphicEngine::~GraphicEngine() { delete statusWindow; delete buyDialog; + delete sellDialog; + delete buySellDialog; //delete tileset; @@ -463,13 +456,6 @@ void GraphicEngine::refresh() { } node = node->next; } - - // Update character status display - statusWindow->update(); - - // Update GUI - guiGraphics->setTarget(buffer); - gui_update(NULL); set_trans_blender(0, 0, 0, 110); draw_trans_sprite(buffer, chat_background, 0, SCREEN_H - 125); @@ -486,27 +472,6 @@ void GraphicEngine::refresh() { WFIFOSET(6); } break; - case 4: - sell_dialog[3].d1 = get_item_quantity(sell_dialog[4].d1); - - dialog_message(sell_dialog, MSG_DRAW, 0, 0); - if (!gui_update(sell_player)) { - show_npc_dialog = shutdown_dialog(sell_player); - sell_dialog[3].d1 = 0; - if (show_npc_dialog == 1) { - WFIFOW(0) = net_w_value(0x00c9); - WFIFOW(2) = net_w_value(8); - WFIFOW(4) = net_w_value(get_item_index(sell_dialog[4].d1)); - WFIFOW(6) = net_w_value(sell_dialog[3].d2); - WFIFOSET(8); - } - show_npc_dialog = 0; - sell_dialog[3].d2 = 0; - sprintf((char *)sell_dialog[5].dp, "%i", 0); - sell_player = init_dialog(sell_dialog, -1); - close_shop(); - } - break; case 5: dialog_message(npc_list_dialog, MSG_DRAW, 0, 0); if (!gui_update(npc_list_player)) { @@ -548,10 +513,16 @@ void GraphicEngine::refresh() { } } - draw_sprite(buffer, mouse_sprite, mouse_x, mouse_y); - + // Update character status display + statusWindow->update(); + + // Update GUI + guiGraphics->setTarget(buffer); + gui_update(NULL); + textprintf_ex(buffer, font, 0, 0, makecol(255, 255, 255), -1, - "[%i fps] %i,%i", fps, mouse_x/32+camera_x, mouse_y/32+camera_y); - + "[%i fps] %i,%i", fps, + mouse_x / 32 + camera_x, mouse_y / 32 + camera_y); + blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); } |