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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 14:50:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 14:50:50 +0000
commite25b9848449f109487fdbab53f4e99c28b8d3214 (patch)
tree33cf564cd24cf01df10f36e2616ab2c5b1cc8900 /src/graphic/graphic.cpp
parenta294e49ed9994902251b536ffba853f056453ddd (diff)
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Don't load the weapon set, doesn't seem to be used at the moment even.
Diffstat (limited to 'src/graphic/graphic.cpp')
-rw-r--r--src/graphic/graphic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 7b29ea66..e05842d6 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -202,12 +202,12 @@ GraphicEngine::GraphicEngine() {
// Initialize the gui bitmap to the page that will be drawn first
gui_bitmap = this->buffer;
- tileset = new Spriteset("./data/graphic/tileset.dat");
- hairset = new Spriteset("./data/graphic/hairset.dat");
emotionset = new Spriteset("./data/graphic/emotionset.dat");
+ hairset = new Spriteset("./data/graphic/hairset.dat");
+ monsterset = new Spriteset("./data/graphic/monsterset.dat");
npcset = new Spriteset("./data/graphic/npcset.dat");
playerset = new Spriteset("./data/graphic/playerset.dat");
- monsterset = new Spriteset("./data/graphic/monsterset.dat");
+ tileset = new Spriteset("./data/graphic/tileset.dat");
}
GraphicEngine::~GraphicEngine() {