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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-06-14 14:24:28 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-06-14 14:24:28 +0000 |
commit | d283db70abe904fddd8aefbd52b35d6e066dd98f (patch) | |
tree | 7bd24c75dd65872270a4b4a859c38020d82ba451 /src/game.h | |
parent | d7904f7b7e25bbdd7205e5c18e06d184b2078732 (diff) | |
download | mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.gz mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.bz2 mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.tar.xz mana-d283db70abe904fddd8aefbd52b35d6e066dd98f.zip |
Added background to minimap. Only used in Tonori Desert map for now, and its
style is up for discussion.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -26,6 +26,7 @@ #include "main.h" #include "being.h" +#include "engine.h" #include "./gui/gui.h" #include "./gui/skill.h" #include <stdio.h> @@ -64,6 +65,7 @@ extern int server_tick; extern bool displayPathToMouse; extern int startX, startY; extern Being* autoTarget; +extern Engine *engine; /** * Main game loop |