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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-06-14 14:24:28 +0000
commitd283db70abe904fddd8aefbd52b35d6e066dd98f (patch)
tree7bd24c75dd65872270a4b4a859c38020d82ba451 /src/game.h
parentd7904f7b7e25bbdd7205e5c18e06d184b2078732 (diff)
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Added background to minimap. Only used in Tonori Desert map for now, and its
style is up for discussion.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h
index 54d11b01..c70ec094 100644
--- a/src/game.h
+++ b/src/game.h
@@ -26,6 +26,7 @@
#include "main.h"
#include "being.h"
+#include "engine.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include <stdio.h>
@@ -64,6 +65,7 @@ extern int server_tick;
extern bool displayPathToMouse;
extern int startX, startY;
extern Being* autoTarget;
+extern Engine *engine;
/**
* Main game loop