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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-05 09:31:19 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-02-05 11:35:45 +0100 |
commit | d2876ad85935c5d0b181d050bd4c19a4682123b1 (patch) | |
tree | 588947a182b645e0724828862141d5e0184dbd54 /src/game.cpp | |
parent | e6d4a7e4dba7efda4ce06b8410ee31086b54c920 (diff) | |
download | mana-d2876ad85935c5d0b181d050bd4c19a4682123b1.tar.gz mana-d2876ad85935c5d0b181d050bd4c19a4682123b1.tar.bz2 mana-d2876ad85935c5d0b181d050bd4c19a4682123b1.tar.xz mana-d2876ad85935c5d0b181d050bd4c19a4682123b1.zip |
Fixed inability to chat while talking to NPCs
These checks were meant to allow the keyboard to be used to close the
NPC dialogs, however in this form they prevent the user from being able
to chat while talking to NPCs.
Better make sure the Ok button is focused, so you can use Space to close
the NPC dialog.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1c4bb538..2ba8f7d7 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -627,26 +627,6 @@ void Game::handleInput() { setupWindow->action(gcn::ActionEvent(NULL, "cancel")); } - // Submits the text and proceeds to the next dialog - else if (npcStringDialog->isVisible()) - { - npcStringDialog->action(gcn::ActionEvent(NULL, "ok")); - } - // Proceed to the next dialog option, or close the window - else if (npcTextDialog->isVisible()) - { - npcTextDialog->action(gcn::ActionEvent(NULL, "ok")); - } - // Choose the currently highlighted dialogue option - else if (npcListDialog->isVisible()) - { - npcListDialog->action(gcn::ActionEvent(NULL, "ok")); - } - // Submits the text and proceeds to the next dialog - else if (npcIntegerDialog->isVisible()) - { - npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok")); - } // Else, open the chat edit box else { |