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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/flooritem.cpp | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/flooritem.cpp')
-rw-r--r-- | src/flooritem.cpp | 50 |
1 files changed, 16 insertions, 34 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp index e5a9d215..84e07f35 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -21,52 +21,34 @@ #include "flooritem.h" -#include "graphics.h" -#include "item.h" -#include "map.h" +#include "net/net.h" -#include "resources/image.h" +#include "resources/itemdb.h" +#include "resources/iteminfo.h" FloorItem::FloorItem(int id, int itemId, int x, int y, Map *map): - mId(id) + ActorSprite(id), + mItemId(itemId), + mX(x), + mY(y) { setMap(map); - mPos.x = x * map->getTileWidth(); - mPos.y = y * map->getTileHeight(); - // Create a corresponding item instance - mItem = new Item(itemId); -} -FloorItem::~FloorItem() -{ - delete mItem; -} + // TODO: Eventually, we probably should fix all sprite offsets so that + // these translations aren't necessary anymore. The sprites know + // best where their base point should be. + mPos.x = x * map->getTileWidth() + 16; + mPos.y = y * map->getTileHeight() + + ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); -int FloorItem::getItemId() const -{ - return mItem->getId(); + setupSpriteDisplay(ItemDB::get(itemId).getDisplay()); } -Item *FloorItem::getItem() const +const ItemInfo &FloorItem::getInfo() const { - return mItem; -} - -void FloorItem::draw(Graphics *graphics, int offsetX, int offsetY) const -{ - if (mItem) - { - Image *image = mItem->getDrawImage(); - - if (image) - if (mAlpha != image->getAlpha()) - image->setAlpha(mAlpha); - - graphics->drawImage(image, getPixelX() + offsetX, - getPixelY() + offsetY); - } + return ItemDB::get(mId); } |