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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-08-26 17:24:43 +0000
commit07b6070c25faedd78c2e26825bd700dc294f00cf (patch)
tree6a3053ad2a88ee6f0091fafba6607bc82231f7f6 /src/engine.cpp
parent00d7badb647b4293c444c0374985b7f1ea8a1ed1 (diff)
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Made the Network class a purely static interface, as there is only one instance.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index a6ce9533..3e6b091a 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -62,10 +62,9 @@ Spriteset *emotionset;
Spriteset *npcset;
std::vector<Spriteset *> weaponset;
-Engine::Engine(Network *network):
+Engine::Engine():
mShowDebugPath(false),
- mCurrentMap(NULL),
- mNetwork(network)
+ mCurrentMap(NULL)
{
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();